| Red, Green & Blue Level Up |
|
| — |
Teleport |
 |
-- |
100 |
20 |
-- |
| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
| — |
Confusion |
 |
50 |
100 |
25 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
| — |
Disable |
 |
-- |
55 |
20 |
-- |
| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. |
| 16 |
Confusion |
 |
50 |
100 |
25 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
| 20 |
Disable |
 |
-- |
55 |
20 |
-- |
| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. |
| 27 |
Psybeam |
 |
65 |
100 |
20 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. |
| 31 |
Recover |
 |
-- |
100 |
20 |
-- |
| Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own. |
| 38 |
Psychic |
 |
90 |
100 |
10 |
30 |
| A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
| 42 |
Reflect |
 |
-- |
100 |
20 |
-- |
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
| Yellow Level Up |
|
| — |
Teleport |
 |
-- |
100 |
20 |
-- |
| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
| — |
Kinesis |
 |
-- |
80 |
15 |
-- |
| A special move of bending spoons to confound the enemy. Makes the user harder to hit. |
| 16 |
Confusion |
 |
50 |
100 |
25 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
| 20 |
Disable |
 |
-- |
55 |
20 |
-- |
| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. |
| 27 |
Psybeam |
 |
65 |
100 |
20 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. |
| 31 |
Recover |
 |
-- |
100 |
20 |
-- |
| Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own. |
| 38 |
Psychic |
 |
90 |
100 |
10 |
30 |
| A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
| 42 |
Reflect |
 |
-- |
100 |
20 |
-- |
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
| TM & HM Attacks |
|
| TM01 |
Mega Punch |
 |
80 |
85 |
20 |
-- |
| A NORMAL-type attack move. It is highly accurate and relatively powerful. |
| TM06 |
Toxic |
 |
-- |
85 |
10 |
-- |
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
| TM08 |
Body Slam |
 |
85 |
100 |
15 |
33 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. |
| TM09 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM10 |
Double-Edge |
 |
100 |
100 |
15 |
-- |
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM15 |
Hyper Beam |
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Submission |
 |
80 |
80 |
25 |
-- |
| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM18 |
Counter |
 |
?? |
100 |
20 |
-- |
| A retaliation move that pays back double the damage of a physical attack. Highly accurate. |
| TM19 |
Seismic Toss |
 |
?? |
100 |
20 |
-- |
| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. |
| TM20 |
Rage |
 |
20 |
100 |
20 |
-- |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| TM28 |
Dig |
 |
100 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| TM29 |
Psychic |
 |
90 |
100 |
10 |
30 |
| A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
| TM30 |
Teleport |
 |
-- |
100 |
20 |
-- |
| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
| TM31 |
Mimic |
 |
-- |
100 |
10 |
-- |
| A move for learning one of the opponent's moves, for use during that battle only. |
| TM32 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
| TM33 |
Reflect |
 |
-- |
100 |
20 |
-- |
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
| TM34 |
Bide |
 |
-- |
100 |
10 |
-- |
| The user waits for several turns. At the end, it returns double the damage it received. |
| TM35 |
Metronome |
 |
-- |
100 |
10 |
-- |
| The user waggles its finger, triggering a move. There is no telling what will happen. |
| TM40 |
Skull Bash |
 |
100 |
100 |
15 |
-- |
| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
| TM44 |
Rest |
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Thunder Wave |
 |
-- |
100 |
20 |
10 |
| A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. |
| TM46 |
Psywave |
 |
?? |
80 |
15 |
-- |
| A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. |
| TM49 |
Tri Attack |
 |
80 |
100 |
10 |
-- |
| A NORMAL-type attack. A triangular field of energy is created and launched at the target. |
| TM50 |
Substitute |
 |
-- |
100 |
10 |
-- |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
| HM05 |
Flash |
 |
-- |
70 |
20 |
-- |
| Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |