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General | Location | Attacks | Stats | Egg Moves | ![]() |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
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Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability) | |||||
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Magic Guard: Prevents all damage except from direct-attack moves. |
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Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
1,059,860 Points Medium Slow |
70 | 3 Sp. Attack Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||||
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Gender Differences | ||||
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Locations | ||
X | Evolve Kadabra | |
Y | Evolve Kadabra | |
Omega Ruby | Evolve Kadabra | |
Alpha Sapphire | Evolve Kadabra | |
Trainer Locations | Details |
Flavor Text | ||
X | Its brain cells multiply continually until it dies. As a result, it remembers everything. | |
Y | Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000. | |
Omega Ruby | Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead. | |
Alpha Sapphire | Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world. |
Level Up Anchors | X & Y | ΩRαS |
X & Y Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Teleport | ![]() |
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-- | -- | 20 | -- | ||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
— | Kinesis | ![]() |
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-- | 80 | 15 | -- | ||
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
16 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
18 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
22 | Miracle Eye | ![]() |
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-- | -- | 40 | -- | ||
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |||||||||
24 | Ally Switch | ![]() |
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-- | -- | 15 | -- | ||
The user teleports using a strange power and switches its place with one of its allies. | |||||||||
28 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
30 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
34 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
36 | Recover | ![]() |
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-- | -- | 10 | -- | ||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
40 | Psycho Cut | ![]() |
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70 | 100 | 20 | -- | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
42 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
46 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
48 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
50 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
ΩRαS Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Teleport | ![]() |
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-- | -- | 20 | -- | ||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
— | Kinesis | ![]() |
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-- | 80 | 15 | -- | ||
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
16 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
18 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
For four turns, this move prevents the target from using the move it last used. | |||||||||
21 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
23 | Miracle Eye | ![]() |
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-- | -- | 40 | -- | ||
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |||||||||
26 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
28 | Psycho Cut | ![]() |
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70 | 100 | 20 | -- | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
31 | Recover | ![]() |
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-- | -- | 10 | -- | ||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
33 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
36 | Ally Switch | ![]() |
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-- | -- | 15 | -- | ||
The user teleports using a strange power and switches its place with one of its allies. | |||||||||
38 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
41 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
43 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
46 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM94 (ORAS) | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM99 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Ally Switch | ![]() |
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-- | -- | 15 | -- | Details | |
The user teleports using a strange power and switches its place with one of its allies. | ||||||||
Barrier | ![]() |
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-- | -- | 20 | -- | Details | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using only the move it last used for three turns. | ||||||||
Fire Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Guard Split | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | ||||||||
Guard Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ||||||||
Ice Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Knock Off | ![]() |
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65 | 100 | 25 | -- | Details | |
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Power Trick | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to switch its Attack with its Defense stat. | ||||||||
Psycho Shift | ![]() |
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-- | 100 | 10 | -- | Details | |
Using its psychic power of suggestion, the user transfers its status problems to the target. | ||||||||
Skill Swap | ![]() |
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-- | -- | 10 | -- | Details | |
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | Details | |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Knock Off | ![]() | ![]() | 65 | 100 | 25 | -- | ||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Role Play | ![]() |
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-- | -- | 10 | -- |
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The user mimics the target completely, copying the target's natural Ability. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Mega Punch | ![]() |
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80 | 85 | 20 | -- | Move Tutor - FRLG | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Move Tutor - Emerald | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 55 | 50 | 45 | 135 | 95 | 120 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 45 - 87 | 126 - 168 | 90 - 132 | 112 - 154 |
Lv. 100 | 220 - 314 | 94 - 179 | 85 - 170 | 247 - 332 | 175 - 260 | 220 - 305 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 50 - 97 | 140 - 187 | 100 - 147 | 125 - 172 |
Lv. 100 | 220 - 314 | 105 - 199 | 95 - 189 | 275 - 369 | 195 - 289 | 245 - 339 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 55 - 106 | 154 - 205 | 110 - 161 | 137 - 189 |
Lv. 100 | 220 - 314 | 115 - 218 | 104 - 207 | 302 - 405 | 214 - 317 | 269 - 372 |
Mega Evolution | |||||
Picture | |||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Alakazam |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Psi Pokémon | 3'11" 1.2m |
105.8lbs 48kg |
50 | 5,120 |
Abilities: Trace | |||||
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied. |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 590 | 55 | 50 | 65 | 175 | 95 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 49 - 91 | 63 - 105 | 162 - 204 | 90 - 132 | 139 - 181 |
Lv. 100 | 220 - 314 | 94 - 179 | 121 - 206 | 319 - 404 | 175 - 260 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 55 - 102 | 70 - 117 | 180 - 227 | 100 - 147 | 155 - 202 |
Lv. 100 | 220 - 314 | 105 - 199 | 135 - 229 | 355 - 449 | 195 - 289 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 60 - 112 | 77 - 128 | 198 - 249 | 110 - 161 | 170 - 222 |
Lv. 100 | 220 - 314 | 115 - 218 | 148 - 251 | 390 - 493 | 214 - 317 | 335 - 438 |
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