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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Jolteon |
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#135 | ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Lightning Pokémon | 2'07" 0.8m |
54.0lbs 24.5kg | 45 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
65 Hit Points 65 Attack 60 Defense 110 Special 130 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 |
Evolutionary Chain | ||||||||||||||
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Locations | |||
Red | Evolve Eevee | ||
Green (Jp.) | Blue (Intl.) | Evolve Eevee | |
Blue (Jp.) | Evolve Eevee | ||
Yellow | Evolve Eevee |
Level Up Anchors | RB | Yellow |
Red, Green & Blue Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Sand-Attack | ![]() |
-- | 100 | 15 | -- | |||
An attack in which sand is used to blind the target and reduce its attack accuracy. | |||||||||
— | Quick Attack | ![]() |
40 | 100 | 30 | -- | |||
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
— | Thunder Shock | ![]() |
40 | 100 | 30 | -- | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
27 | Quick Attack | ![]() |
40 | 100 | 30 | -- | |||
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
31 | Thunder Shock | ![]() |
40 | 100 | 30 | -- | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
37 | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
40 | Thunder Wave | ![]() |
-- | 100 | 20 | 10 | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
42 | Double Kick | ![]() |
30 | 100 | 30 | -- | |||
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | |||||||||
44 | Agility | ![]() |
-- | 100 | 30 | -- | |||
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. | |||||||||
48 | Pin Missile | ![]() |
14 | 85 | 20 | -- | |||
An attack that fires many needle-like projectiles from the body. Strikes several times. | |||||||||
54 | Thunder | ![]() |
120 | 70 | 10 | 10 | |||
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
Yellow Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
35 | 95 | 35 | -- | |||
A NORMAL-type attack. Many Pokémon know this attack right from the start. | |||||||||
— | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
— | Quick Attack | ![]() |
40 | 100 | 30 | -- | |||
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
— | Thunder Shock | ![]() |
40 | 100 | 30 | -- | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
8 | Sand-Attack | ![]() |
-- | 100 | 15 | -- | |||
An attack in which sand is used to blind the target and reduce its attack accuracy. | |||||||||
16 | Thunder Shock | ![]() |
40 | 100 | 30 | -- | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
23 | Quick Attack | ![]() |
40 | 100 | 30 | -- | |||
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | |||||||||
30 | Double Kick | ![]() |
30 | 100 | 30 | -- | |||
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | |||||||||
36 | Pin Missile | ![]() |
14 | 85 | 20 | -- | |||
An attack that fires many needle-like projectiles from the body. Strikes several times. | |||||||||
42 | Thunder Wave | ![]() |
-- | 100 | 20 | 10 | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
47 | Agility | ![]() |
-- | 100 | 30 | -- | |||
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. | |||||||||
52 | Thunder | ![]() |
120 | 70 | 10 | 10 | |||
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM24 | Thunderbolt | ![]() |
95 | 100 | 15 | 10 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM25 | Thunder | ![]() |
120 | 70 | 10 | 10 | |||
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Thunder Wave | ![]() |
-- | 100 | 20 | 10 | |||
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Growl | ![]() |
-- | 100 | 40 | -- |
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A technique that lowers the target's ATTACK power. Can normally be used up to six times. | ||||||||
Bite | ![]() |
60 | 100 | 25 | 10 |
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A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | ||||||||
Focus Energy | ![]() |
-- | 100 | 30 | -- |
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Raises the likelihood of nailing the opponent's weak spot for a critical hit. | ||||||||
Take Down | ![]() |
90 | 85 | 20 | -- |
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A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 430 | 65 | 65 | 60 | 110 | 130 | ||
Max Stats | Lv. 50 | 125 - 171 | 70 - 116 | 65 - 111 | 115 - 161 | 135 - 181 | |
Lv. 100 | 240 - 333 | 135 - 228 | 125 - 218 | 225 - 318 | 265 - 358 |
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