|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Jolteon Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Volt Absorb - Quick Feet (Hidden Ability) | |||||
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves. Hidden Ability (Available): Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s) | Not Wild |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
|
|
Evolutionary Chain | ||||||||||||||||||||||||
|
Locations |
||
Sun | Evolve Eevee | |
Moon | Evolve Eevee | |
Ultra Sun | Evolve Eevee | |
Ultra Moon | Evolve Eevee | |
Let's Go, Pikachu! | Evolve Eevee | |
Let's Go, Eevee! | Evolve Eevee | |
Trainer Locations | Details |
Flavor Text |
||
Sun | They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them. | |
Moon | When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too. | |
Ultra Sun | Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales. | |
Ultra Moon | Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock. | |
Let's Go, Pikachu! | A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Thunder Shock | ![]() | ![]() | 40 | 100 | 30 | 10 | ||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
— | Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
— | Tackle | ![]() | ![]() | 40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | ![]() | ![]() | -- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand Attack | ![]() | ![]() | -- | 100 | 15 | -- | ||
Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
9 | Baby-Doll Eyes | ![]() | ![]() | -- | 100 | 30 | -- | ||
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||||
13 | Quick Attack | ![]() | ![]() | 40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
17 | Double Kick | ![]() | ![]() | 30 | 100 | 30 | -- | ||
The target is quickly kicked twice in succession using both feet. | |||||||||
20 | Thunder Fang | ![]() | ![]() | 65 | 95 | 15 | 20 | ||
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
25 | Pin Missile | ![]() | ![]() | 25 | 95 | 20 | -- | ||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
29 | Agility | ![]() | ![]() | -- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
33 | Thunder Wave | ![]() | ![]() | -- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
37 | Discharge | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
41 | Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Thunder | ![]() | ![]() | 110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Work Up | ![]() | ![]() | -- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM05 | Roar | ![]() | ![]() | -- | -- | 20 | -- | ||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM06 | Toxic | ![]() | ![]() | -- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() | ![]() | 60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() | ![]() | -- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM15 | Hyper Beam | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | ![]() | ![]() | -- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() | ![]() | -- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() | ![]() | -- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM21 | Frustration | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() | ![]() | 90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() | ![]() | 110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() | ![]() | ?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | ![]() | ![]() | 80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() | ![]() | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() | ![]() | 70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() | ![]() | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() | ![]() | 60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | ![]() | ![]() | 40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM57 | Charge Beam | ![]() | ![]() | 50 | 90 | 10 | 70 | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM68 | Giga Impact | ![]() | ![]() | 150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM72 | Volt Switch | ![]() | ![]() | 70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | ![]() | ![]() | -- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM87 | Swagger | ![]() | ![]() | -- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() | ![]() | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() | ![]() | 90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
TM100 | Confide | ![]() | ![]() | -- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Charm | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||||||
Flail | ![]() | ![]() | ?? | 100 | 15 | -- | Details | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Endure | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Curse | ![]() | ![]() | -- | -- | 10 | -- | Details | |
A move that works differently for the Ghost type than for all other types. | ||||||||
Tickle | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
Wish | ![]() | ![]() | -- | -- | 10 | -- | Details | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
Yawn | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
Fake Tears | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Covet | ![]() | ![]() | 60 | 100 | 25 | -- | Details | |
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Detect | ![]() | ![]() | -- | -- | 5 | -- | Details | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Natural Gift | ![]() | ![]() | ?? | 100 | 15 | -- | Details | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||||||
Stored Power | ![]() | ![]() | 20 | 100 | 10 | -- | Details | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||
Synchronoise | ![]() | ![]() | 120 | 100 | 10 | -- | Details | |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||||||||
Captivate | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Hyper Voice | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Laser Focus | ![]() | ![]() | -- | -- | 30 | -- | ||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | ![]() | ![]() ![]() | 200(Phy)/200(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() | ![]() | 100 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() | ![]() ![]() | 140(Phy)/140(Spe) | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() | ![]() | 160 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() | ![]() | 180 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() | ![]() ![]() | 175(Phy)/185(Spe) | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() | ![]() | 190 | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() | ![]() | 120 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Tectonic Rage | ![]() | ![]() ![]() | 160(Phy)/100(Spe) | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Covet | ![]() | ![]() | 60 | 100 | 25 | -- |
| ||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
Growl | ![]() | ![]() | -- | 100 | 40 | -- |
| ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
Bite | ![]() | ![]() | 60 | 100 | 25 | 30 |
| ||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
Swift | ![]() | ![]() | 60 | -- | 20 | -- |
| ||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Refresh | ![]() | ![]() | -- | -- | 20 | -- |
| ||
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||
Take Down | ![]() | ![]() | 90 | 85 | 20 | -- |
| ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Charm | ![]() | ![]() | -- | 100 | 20 | -- |
| ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
Baton Pass | ![]() | ![]() | -- | -- | 40 | -- |
| ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
Double-edge | ![]() | ![]() | 120 | 100 | 15 | -- |
| ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Trump Card | ![]() | ![]() | ?? | -- | 5 | -- |
| ||
The fewer PP this move has, the greater its power. | |||||||||
Celebrate | ![]() | ![]() | -- | -- | 40 | -- |
| ||
The Pokémon congratulates you on your special day! | |||||||||
Happy Hour | ![]() | ![]() | -- | -- | 30 | -- |
| ||
Using Happy Hour doubles the amount of prize money received after battle. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Dig | ![]() | ![]() | 80 | 100 | 10 | -- | Gen VI TM28 | ||
The user burrows, then attacks on the next turn. | |||||||||
Retaliate | ![]() | ![]() | 70 | 100 | 5 | -- | Gen VI TM67 | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
Flash | ![]() | ![]() | -- | 100 | 20 | -- | Gen VI TM70 | ||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Rock Smash | ![]() | ![]() | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | ![]() | ![]() | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Strength | ![]() | ![]() | 80 | 100 | 15 | -- | Gen VI HM04 | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
Secret Power | ![]() | ![]() | 70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Mud-slap | ![]() | ![]() | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | ![]() | ![]() | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Body Slam | ![]() | ![]() | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Mimic | ![]() | ![]() | -- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Zap Cannon | ![]() | ![]() | 120 | 50 | 5 | 100 | Gen II TM07 | ||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Rage | ![]() | ![]() | 20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Reflect | ![]() | ![]() | -- | -- | 20 | -- | Gen I TM33 | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ![]() | ![]() | ?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() | ![]() | 130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 525 | 65 | 65 | 60 | 110 | 95 | 130 | |
Max Stats Hindering Nature | Lv. 50 | 125 - 172 | 63 - 105 | 58 - 100 | 103 - 145 | 90 - 132 | 121 - 163 |
Lv. 100 | 240 - 334 | 121 - 206 | 112 - 197 | 202 - 287 | 175 - 260 | 238 - 323 | |
Max Stats Neutral Nature | Lv. 50 | 125 - 172 | 70 - 117 | 65 - 112 | 115 - 162 | 100 - 147 | 135 - 182 |
Lv. 100 | 240 - 334 | 135 - 229 | 125 - 219 | 225 - 319 | 195 - 289 | 265 - 359 | |
Max Stats Beneficial Nature | Lv. 50 | 125 - 172 | 77 - 128 | 71 - 123 | 126 - 178 | 110 - 161 | 148 - 200 |
Lv. 100 | 240 - 334 | 148 - 251 | 137 - 240 | 247 - 350 | 214 - 317 | 291 - 394 |
|
|