|
General | Location | Attacks | Stats |
| Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Picture | |||
| Name | Other Names | No. | Type | ||||||||
| Omanyte |
|
#138 | ![]() |
||||||||
| Classification | Height | Weight | Capture Rate | ||||||||
| Spiral Pokémon | 1'04" 0.4m |
16.5lbs 7.5kg | 45 |
| Experience Growth | Effort Values Earned |
| 1,000,000 Points Medium Fast |
35 Hit Points 40 Attack 100 Defense 90 Special 35 Speed |
| Damage Taken | |||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |||
| *0.5 | *0.25 | *1 | *2 | *4 | *0.5 | *2 | *0.5 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | |||
| Evolutionary Chain | |||
| Locations | |||
| Red | Revive Helix Fossil in Cinnabar Island | ||
| Green (Jp.) | Blue (Intl.) | Revive Helix Fossil in Cinnabar Island | |
| Blue (Jp.) | Revive Helix Fossil in Cinnabar Island | ||
| Yellow | Revive Helix Fossil in Cinnabar Island | ||
| Generation I Level Up | |||||||||
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| — | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
| — | Withdraw | ![]() |
-- | 100 | 40 | -- | |||
| Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. | |||||||||
| 34 | Horn Attack | ![]() |
65 | 100 | 25 | -- | |||
| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. | |||||||||
| 39 | Leer | ![]() |
-- | 100 | 30 | -- | |||
| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
| 46 | Spike Cannon | ![]() |
20 | 100 | 15 | -- | |||
| A physical attack consisting of two to five consecutive hits. Highly accurate. | |||||||||
| 53 | Hydro Pump | ![]() |
120 | 80 | 5 | -- | |||
| The strongest WATER-type attack. However, while it is powerful, it may miss the target. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
| TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
| TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM11 | Bubble Beam | ![]() |
65 | 100 | 20 | 33 | |||
| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | |||||||||
| TM12 | Water Gun | ![]() |
40 | 100 | 25 | -- | |||
| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
| TM13 | Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
| TM14 | Blizzard | ![]() |
120 | 90 | 5 | 10 | |||
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
| TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
| TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
| A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
| TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
| TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
| TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
| The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
| TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
| The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
| TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
| HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
| A WATER-type attack. The power of this technique is strong and highly accurate. | |||||||||
| Stats | |||||||
| HP | Attack | Defense | Special | Speed | |||
| Base Stats - Total: 300 | 35 | 40 | 100 | 90 | 35 | ||
| Max Stats | Lv. 50 | 95 - 141 | 45 - 91 | 105 - 151 | 95 - 141 | 40 - 86 | |
| Lv. 100 | 180 - 273 | 85 - 178 | 205 - 298 | 185 - 278 | 75 - 168 | ||
|
|























