Beheeyem, The Cerebral Pokémon. It can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers. It uses psychic power to control an opponent's brain and tamper with its memories.


Beheeyem is a pretty cool dude. I have no idea what it is supposed to be, but whatever it is works. It is slow as hell, but has a monstrous Special Attack. Basically, this thing was made for Trick Room, which it can set up itself. It also has a new ability; Analytic. If you go last, the attack it uses is stronger. Again, this works perfectly with its low Speed, as at absolute minimum Speed, you draw with neutral Speed Ferrothorn. It also works as a great support Pokémon in doubles and triples thanks to Telepathy and a bunch of useful moves like Simple Beam. It's a really interesting Pokémon that doesn't see much use thanks to Espeon gaining Magic Bounce and Alakazam gaining Magic Guard. That being said, it can be a complete powerhouse when used properly.


Telepathy: This is the ability to use when you're using it in doubles and triples. It protects you from your other Pokémon's multi hitting attacks like Surf and Earthquake. Really useful.
Synchronize: Another nice ability that is overshadowed by its others. You will only be using this on one set, and that's all.
Analytic: This turns Beheeyem into a powerhouse. 99% of the time you will be going last, meaning you get a nice 1.3x boost to your attacks. Combine that with Beheeyem's already great Special Attack and a strong STAB move, you're looking at a base 160 or so attack. Really nice.

Tricky Sweeper

- Trick Room
- Nasty Plot / Calm Mind
- Psychic / Psyshock
- Thunderbolt / Shadow Ball / Energy Ball / Hidden Power [Fighting]
Item Attached: Leftovers / Life Orb
Ability: Synchronize
EVs and Nature:
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)

A Trick Room sweeper that supports itself? Impossible! Well, this is what Beheeyem does. Trick Room allows slow Pokémon to go first, and as Beheeyem is one of the slowest, that's crazy useful. Nasty Plot doubles your Special Attack allowing you to sweep. Calm Mind doesn't boost your Special Attack as much as Nasty Plot, but makes you bulkier. Psychic can lower the opponent's Special Defence which is nice, and is slightly stronger than the alternative Psyshock, but Psyshock targets the opponent's Defence stat whilst using your Special Attack, allowing you to beat Blissey. The final move is a toss up. Thunderbolt is the strongest alternative. Shadow Ball hits other Psychic Pokémon hard. Energy Ball hits Tyranitar and what not hard, but not as hard as Hidden Power [Fighting]. All of these options are worth considering, and could make all the difference to a successful sweep.
Leftovers keeps you healthy, whereas Life Orb means more damage. Go with what you feel, or just test both.

Obligatory Specs Set

- Psychic / Psyshock
- Thunderbolt / Hidden Power [Fighting]
- Shadow Ball / Hidden Power [Fighting]
- Energy Ball / Hidden Power [Fighting]
Item Attached: Choice Specs
Ability: Analytic
EVs and Nature:
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)

Analytic+Choice Specs+125 base Satk=awesome. Psychic is a little stronger than Psyshock, but most things switching into Beheeyem will be designed to take special attacks, so Psyshock will hit them harder. The other moves are Beheeyem's other options. Thunderbolt is a great move, both strong and reliable. Shadow Ball hits other Psychics and deals nice damage to Ghosts. Energy Ball hits Swampert, Hippowdon, and other bulky Waters and bulky Grounds hard. Hidden Power [Fighting] really hurts Tyranitar and Ferrothorn.

The Defensive Approach

- Calm Mind
- Recover
- Psychic / Psyshock
- Thunderbolt / Energy Ball / Shadow Ball / Hidden Power [Fighting]
Item Attached: Leftovers
Ability: Analytic
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)

354 HP and 273 Defence is nothing to joke about. It's pretty good. Calm Mind boosts your Special Attack and Special Defence, which is why neither have any investment. Recover keeps you healthy by restoring at least 50% whenever you use it. Psychic and Psyshock are your STAB options, both of which have their own merits. The final slot is down to its other four options. Thunderbolt is nice, Energy Ball is nice, Shadow Ball takes on Latias, Latios and other Psychics. Hidden Power [Fighting] breaks down Tyranitar.


- Reflect
- Light Screen
- Recover
- Psychic / Psyshock / Toxic
Item Attached: Light Clay
Ability: Analytic / Synchronize
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)

Dual screens is always an effective strategy, and Beheeyem is getting in on the action. Reflect and Light Screen effectively double your defences for 8 turns, which is amazing. Recover keeps you health, allowing you to set them up again. Psychic and Psyshock stop you being Taunt bait, whereas Toxic works with the defensive nature of the set. 354/249/249 (HP/Def/SDef) is pretty great, and it maintains a nice Special Attack.

EVs & Natures

Every straight out offensive set
Max HP, max Special Attack. You don't want Speed, and have no reason for defences as investing in HP covers both defences more than investing 128 in both.

The Defensive Approach
Max HP and max Defence makes you crazy bulky, and you are boosting everything else you'd want with Calm Mind. You could run max Special Attack, but then have fun dying to any physical attack.

Calm and 252 Defence gives you 249 in both defences, which is pretty nice. However, you could opt for 252 Special Defence, turning Beheeyem into a special wall of sorts.

Other Options

Ally Switch, Charge Beam, Guard Swap, Heal Block, Hidden Power [Fire], Hidden Power [Ice], Power Swap, Psych Up, Safeguard, Simple Beam, Substitute, Thunder Wave
Ally Switch is only useful in triples. It swaps the position of Beheeyem with another member of your choosing on your team.
Charge Beam is an alternative way of boosting your Special Attack.
Guard Swap can mess the opponent up if they are using something bulky. It also makes Beheeyem pretty hard to take down, depending on what you used it on.
Heal Block is a pseudo Taunt, stopping all healing. Useful against Blissey and company.
Hidden Power [Fire] and Hidden Power [Ice] are some alternatives, allowing you to hit Ferrothorn, Forretress and Scizor hard, whereas Hidden Power [Ice] lands vicious hits on Dragons and Gliscor.
Power Swap can steal you a load of offensive boosts, but don't expect Beheeyem to take the hit the turn you steal them.
Psych Up also takes boosts, but doesn't take them away from the opponent. It just copies them.
Safeguard protects you and your team from status.
Simple Beam replaces the target's ability with Simple, an amazing ability if you are boosting.
Substitute protects you from status and damage, allowing you to get some free set up.
Thunder Wave is another support move, but you don't really want Beheeyem to be faster than the opponent. It's usable on Double Screens.

Double & Triple Battle Options

Beheeyem is a great multiple Pokémon supporter. It gets Simple Beam, which if you combine with something that uses Shell Smash or Quiver Dance, is a huge, huge stat gain. It also has Telepathy, meaning no fear when using Earthquake, Lava Plume, Discharge, and Surf. It can set up Trick Room, which is a very popular doubles strategy. Double screens and Imprison is always a nice combo. Like... every single Pokémon in the game, Beheeyem has access to Protect. It just has a lot of support options available to it, which is how you should be using Beheeyem if you run it in a multiple Pokémon environment.


What is the main Psychic counter? Tyranitar! Find a way to counter it if you are running Beheeyem. Hidden Power [Fighting] helps with it, but it by no means allows you to beat it one on one. Conkeldurr, Breloom, Lucario, something that can switch in and beat it is ideal. Standard special walls like Blissey and Chansey beat you, but Psyshock really hurts them. Just run a Fighting type and you can lay them out. Toxic Spikes is a good partner as it means Beheeyem is harder to counter and everything takes more damage. Entry hazards in general are useful. In terms of doubles and triples partners, you want stuff that can use Simple amazingly. Shell Smash users like Cloyster, Carracosta, and Crustle work well as they get +4 Attack, Special Attack and Speed. Quiver Dance users such as Volcrana and Venomoth get +2 Special Attack, Special Defence and Speed, which is really nice. Combine that with Psych Up and you have two powerhouse attackers. Running something to take down opposing Psychic Pokémon is also handy. I wouldn't suggest Tyranitar though, as sandstorm will hurt you. Scizor or something is fine. Pokémon with Justified allow you to benefit from Beheeyem being forced out by a Dark type. Magnezone also does well as it can trap the Steels that would wall you completely.

Countering Beheeyem

Tyranitar can switch in, outspeed you and murder you with Pursuit or Crunch. It has to be careful of Hidden Power [Fighting], but it's still going to win. Metagross, Jirachi and Bronzong all resist your STAB attack x4, meaning you can't do anything to them. Thunderbolt, Shadow Ball and Hidden Power are the only attacks that will dent them, and by the time you have them weak enough to beat them, you'd have fainted four turns ago. Taunt completely ruins most Beheeyem sets, except for an already set up Trick Room sweeper and a Specs Beheeyem. Generic special wall sentence here. Just be careful of Psyshock. Other Dark Pokémon worth mentioning are Sableye, Spiritomb... well, any Dark type really. Immune to Psychic and ruin Beheeyem with STAB Dark moves. Other Steels like Forretress, Ferrothorn, Escavalier, and Scizor all beat Beheeyem one on one without Hidden Power [Fire]. Basically, you want to resist or be completely immune to Psychic attacks. If you have that, you're golden. However, watch out for Beheeyem... yeah, it's an inferior Reuniclus, we all get that, but it has a few options the cell doesn't. Nasty Plot and Analytic allow it to do more damage in a shorter amount of time. Basically, Beheeyem is the lower tier Reuniclus, that also happens to be better in multi-Pokémon battles than it. Don't underestimate it, because you will get hurt.

Pre-Evolution Corner

Enter Elgyem. Basically, it can run any set Beheeyem runs, just with Eviolite. However, Elgyem can do surprisingly well in Little Cup. It has Analytic and Nasty Plot, which gives it some options over Abra and what not. Take your pick from the sets, but considering how offensive and fast Little Cup is, the Trick Room sweeper is probably the best choice. It has alright bulk and nice Special Attack. Give it a try. I wouldn't suggest it outside of Little Cup though.

Locations in Games

Not in Game.

Not in Game.

Not in Game.

Not in Game.

Not in Game.

Route 14
Evolve Elgyem

Animé Appearences

At time of writing, Beheeyem has yet to appear in the anime.

# -English Episode Name- -Jp. Episode Name- Pics
706 Beheeyem, Duosion and the Dream Thief Beheeyem and Duosion and the Dream Thief! Pics
794 Capacia Island UFO! Shining Flying Saucer! Beheeyem's Town!! Pics

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