Quagsire

Quagsire, The Water Fish Pokémon. It has a sluggish nature. It lies at the river's bottom, waiting for prey to stray into its mouth. A dim-witted Pokémon. It doesn't care if it bumps its head into boats or rocks while swimming. It has an easygoing nature. It doesn't care if it bumps its head on boats and boulders while swimming. This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls. Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.

Overview

Quagsire is pretty cool. It has such a stupid face, I love it. Not to mention that it is actually pretty good at taking hits. With an awesome typing and an awesome ability, as well as a superb support movepool, Quagsire really can last a while. Although mostly outclassed by Swampert, it has a few key things that make it usable over the ultimate OU bulky Water. In fact, Quagsire's awesome typing and ability get it a spot in Ubers on occasion, as it stops Kyogre dead in its tracks.

Ability

Damp: pretty useless, especially when you have its other ability as an option. Stopping Explosion is alright I guess, but I'd rather have an immunity to an entire type than to a single move.
Water Absorb: an amazing ability, giving Quagsire another immunity and one of the few things that make it an option over Swampert.

Move Sets

Bulky frying pan face

- Earthquake
- Stone Edge / Ice Punch / Waterfall
- Encore / Toxic
- Recover
Item Attached: Leftovers
Ability: Water Absorb
EVs and Nature:
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)

With great HP and a good Defence stat, Quagsire makes the perfect candidate for a bulky Water. Earthquake gets STAB and can really lay the hurt on some Pokémon, especially the more frail ones Quagsire will want to be switching into. The secondary attack depends on what you want to cover. Stone Edge beats Flying and Bugs, whereas Ice Punch beats the Flying/Dragons and Grass types, although you will only want to stay in as a last resort. Waterfall is another STAB option, but the least useful of the three. Encore is the best move here, as it can really mess the opponent up. Controlling what the opponent can do is the most damaging tactic in the game. However, Toxic can murder bulky things with crippling poison. Recover is always amazing, and Quagsire really needed the reliable recovery.

CurSire

- Curse
- Earthquake
- Stone Edge / Ice Punch
- Recover
Item Attached: Leftovers
Ability: Water Absorb
EVs and Nature:
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)

With a move and ability that Swampert would kill for, it can be argued Quagsire does a better job at this than Swampert. Curse boosts your Attack and Defence to great levels, which is why there is no Defence investment. Earthquake is the best attack Quagsire has access to, and after a few uses of Curse, it'll be hitting hard. Stone Edge or Ice Punch depends on what you want to take out. Recover is the best recovery move Quagsire gets, and one of the best in the game regardless.

“Why was I band from the beauty pageant?”

- Earthquake
- Stone Edge
- Aqua Tail / Waterfall
- Ice Punch / Return
Item Attached: Choice Band
Ability: Water Absorb
EVs and Nature:
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)

A Quagsire that hits hard right off the bat will be a surprise to anyone. Earthquake is your main move yet again, smashing apart everything not immune to it with its awesome 100 base power. Stone Edge takes care of the flyers that want to switch into Earthquake, as well has having awesome type coverage with it. Aqua Tail or Waterfall depends on personal preference. In this case, I like Aqua Tail more. You get a little extra power, and you won't ever be getting the flinch with Waterfall anyway. Ice Punch is another great move, but Return is reliable and gets near perfect coverage with Water.

EVs and Nature:

Bulky frying pan face
You want to be taking physical hits, so be as physically bulky as you can be. No reason to do anything else here.
CurSire
You are boosting your Attack and Defence anyway, so make that Special Defence and HP huge. Again, no reason to do anything else.
“Why was I band from the beauty pageant?”
Max HP and max Attack because investing in anything else is a waste. The 4 in Def is leftover and really makes no difference.

Other Options

Counter, Haze, ResTalk, Safeguard, Stockpile, Yawn
Counter is a cool move with Quagsire, due to how bulky it is and the fact it can recover off the damage.
Haze is usable, but generally done better by the other UU physical tanks.
ResTalk can be used with Curse and Waterfall for a more Swampert like Curse set. It means you lose your secondary attack and reliable recovery, but you can stop status, which is nice.
Safeguard stops any status from getting through, but using a slot on Quagsire I feel is a waste.
Stockpile can make Quagsire near invincible, but that's about all it does. Quagsire can't really do anything with it except sit there looking dumb.
Yawn is a cool way of trying to force the opponent out, as they will be put to sleep if they don't take the bait.

Countering Quagsire

Grass Pokémon. That should be all I need to say. They resist Ground and Water and almost always OHKO back with a good Grass move. Tangrowth, Vileplume, Venusaur, Meganium, the list goes on. Grass Pokémon are the perfect Pokémon to take Quagsire down. Status ruins Quagsire. Toxic and burn decimate Quagsire, so it needs to avoid them. Other bulky Waters also deal with Quagsire well, as long as they have a secondary move to partner Surf. Weezing does well as it is immune to Earthquake and practically immune to everything else thanks to its awesome Defence. It can also Haze, meaning bye bye Curse! Offensive support moves also really hurt Quagsire, such as Encore, Trick, Taunt, that kind of thing. Quagsire isn't a threat. If you are prepared to take on a bulky Water, you can take Quagsire on. I'm not saying it is bad, as it takes hits really well and is generally a good sponge for damage. However, it isn't going to be hurting your team much at all, except things it is designed to beat.

Locations in Games

Ruby/Sapphire/Emerald

Trade from Emerald/FireRed/Colosseum/XD (RS) Safari Zone Extention (Surf) (Em)

Colosseum/XD

Snagged from Bandana Guy Divel in Pyrite Town (Col) Evolve Wooper (XD)

Fire Red/Leaf Green

Evolve Wooper (FR) Trade from Emerald/FireRed/Colosseum/XD (LG)

Diamond/Pearl/Platinum

Route 212 South, Great Marsh

HeartGold/SoulSilver

Route 10, Route 12, Route 13, Route 14, Route 15, Route 26, Route 27, Route 32, Ruins of Alph, Union Cave, Mt. Silver, Cliff's Edge Gate, The Cliff Cave

Animé Appearences

Quagsire has had quite a few Animé Appearences but almost all were cameo appearances. However, Macey had one in the Silver Conference and Crasher Wake used one during his gym battle against Ash

Episode 129: Once in a Blue Moon
Episode 148: Tricks Of The Trade
Episode 149: The Fire-ring Squad
Episode 150: No Big Woop
Episode 155: Love, The Totodile Style
Episode 194: The Wayward Wobbuffet
Episode 196: The Ring Masters
Episode 209: Got Miltank!
Episode 218: Dueling Heroes
Episode 227: Bulbasaur...The Ambassador!
Episode 264: You're A Star, Larvitar
Episode 270: Tie One On!
Episode 372: Training Wrecks
Episode 429: On Olden Pond!
Episode 437: Harley Rides Again!
Episode 472: Dawn of a New Era
Episode 475: Like It or Lup It
Episode 496: Drifloon in the Wind
Episode 528: Journey to the Unown!
Episode 551: A Crasher Course in Power
Episode 607: A Faux Oak Finish!
Episode 617: Sticking With You Know Who
Episode 628: A Marathon Rivalry!
Episode 646: For The Love Of Meowth