Samurott, The Formidable Pokémon. In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs. One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
The Water starter of Unova, Samurott is the rounded starter of the three. While this doesn't translate very well competitively, Samurott is a terrifying threat in NU with its offensive stats and strong coverage. Samurott is held back with a low base Speed and subpar abilities, but it is a notable threat in tier capable of ripping apart unprepared teams.
Torrent - Raises Water moves by 1.5 when health is below 33% - Not really good as this is situational, but the significant power boost is much better than Shell Armor most of the time.
With access to Swords Dance, Samurott can look to sweep against slower teams or just wallbreak. Liquidation is the primary STAB, having a chance for it to drop Defense on the opponent. Aqua Jet is a priority STAB that gives Samurott a way around faster threats, as well as pick off weakened threats. Megahorn is a coverage move which will rip holes in a lot of Samurott answers, notably Slowbro who gets 2HKOed at +2.
Leaning on the higher Special Attack, this set looks to punch holes as a wallbreaker. This makes Rash overall better, but puts Samurott in a lower Speed tier so be aware of this. Hydro Pump is the primary STAB move hitting really hard with a Life Orb, while Ice Beam crushes Grass threats. While it may appear to be a weird fit, Grass Knot is really nice for hitting heavy Water-type threats, though it won't be of much use against lighter foes. Aqua Jet is nice for picking off low HP threats and faster threats, but Taunt can be used to help break defensive threats or prevent healing moves.
Other Options and Partners
Buginium Z - Buginium Z allows Samurott to guarantee a OHKO on Slowbro with +2 Megahorn, but gives up overall damage with Life Orb
VGC, Double, & Triple Battle Options
Samurott is not at all a common Pokemon in VGC. While it has decent offensive stats, its mediocre speed and bulk leave it outclassed by many other water types. Its physical movepool is much deeper than its special one, but with the common presence of Intimidate, and the difficulty Samurott has in setting up a Swords Dance in doubles, a special moveset is really the best way to go.
Samurott needs all the special attack it can get, so maximum investment helps it do as much damage as it can, while the speed helps it outspeed as much as possible. A Modest nature further boosts damage, but Timid can help Samurott’s speed if you do not have speed control. Both Waterium Z and Life Orb greatly helps its damage output, with the decision coming down to whether you want one big “nuke” or consistent boosts to every attack. Torrent is actually the best ability here, and can come in the clutch with a boost to your water moves if Samurott is at low health.
Hydro Pump is Samurott’s most powerful water-type attack that does not need a turn to recharge. Most importantly, it gives Hydro Vortex higher base power than Scald. Ice Beam gives good coverage alongside Hydro Pump to hit grass types super-effectively or many other targets neutrally. Grass Knot further gives coverage against Mega Swampert or Gastrodon, but Scald can be useful where you do not want to risk a miss with Hydro Pump or can catch an important burn. Protect is necessary with Samurott’s mediocre speed to allow a teammate to set up speed control or take out a threatening opponent.
Other Options & Team Ideas
-A physical set (or mixed, if you want to keep Ice Beam) can be considered, but Samurott’s attack is even lower that its special attack, and with Intimidate so common, its effectiveness can be very limited. Aqua Tail, Liquidation, Sacred Sword, Superpower, Knock Off, Night Slash, Megahorn, X-Scissor, Aqua Jet, Smart Strike, and Swords Dance can all be considered.
Faster Grass and Electrics - Electric and Grass threats are a real problem for Samurott as most pack enough Speed to outpace it and apply pressure. Sceptile and Rotom are the foremost options but have to be careful of Megahorn and Water STABs respectively. Heliolisk also does well to with Dry Skin negating Samurott's Water moves and brings strong coverage to the table. Offensive Pressure - One of the best ways to handle Samurott is to maintain pressure. With 70 base Speed, Samurott struggles with anything faster than it, meaning offensive teams have a leg up. Other options for this include double switching (for example, switching in a Ground-type and then right out for a Grass or Electric) and U-Turn. Bulky Water-types - Even with Grass Knot, Samurott struggles to handle bulky Water-types. Jellicent is the best answer as Grass Knot is Samurott's only answer to it (unless using Knock Off), while Jellicent can stall it out. Slowbro also does well against the Special Attacking version, but a +2 Megahorn really hurts.
Locations in Games
Black 2/White 2:
Omega Ruby/Alpha Sapphire:
Ultra Sun/Ultra Moon:
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