| East Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Yawn |
 |
- |
1 |
Wave |
Long Distance |
Slow |
Makes opponent fall asleep |
| Charm |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
| Cut |
 |
★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
| Swagger |
 |
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
| Fake Tears |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
| Facade |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
| Synchronoise |
 |
★★ |
1 |
All Directions |
Wide |
Slow |
Only damages Pokémon of the same type |
| Quick Attack |
 |
★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
| Confusion |
 |
★★ |
1 |
Distant Point |
Wide |
Medium |
May confuse opponent |
| Curse |
 |
- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
| Flash |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
| Calm Mind |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
| Round |
 |
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
| West Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Morning Sun |
 |
- |
1 |
- |
Long Distance |
Slow |
Heals 50% of Hit Points |
| Stored Power |
 |
★★★ |
1 |
All Directions |
Wide |
Slow |
Increases user's Attack |
| Grass Knot |
 |
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
| Endure |
 |
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
| Psybeam |
 |
★★★ |
1 |
Wave |
Wide |
Slow |
May confuse opponent |
| Flail |
 |
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
| Swift |
 |
★★★ |
1 |
Projectile |
Wide |
Medium |
Homes in on enemies |
| Helping Hand |
 |
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
| Wish |
 |
- |
1 |
- |
Long Distance |
Slow |
Heals the user's HP by up to 50% |
| Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
| Light Screen |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Covet |
 |
★★★ |
1 |
Close |
Wide |
Medium |
Increases the amount of coins dropped by the opponents |
| Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
| Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
| Reflect |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Level Up |
|
| — |
Helping Hand |
 |
The user assists an ally by boosting the power of its attack. |
| — |
Tackle |
 |
A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Tail Whip |
 |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 5 |
Sand-attack |
 |
Sand is hurled in the target's face, reducing its accuracy. |
| 9 |
Confusion |
 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 13 |
Quick Attack |
 |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 17 |
Swift |
 |
Star-shaped rays are shot at the opposing team. This attack never misses. |
| 21 |
Psybeam |
 |
The target is attacked with a peculiar ray. It may also cause confusion. |
| 25 |
Future Sight |
 |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 29 |
Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| 33 |
Morning Sun |
 |
The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 |
Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 41 |
Last Resort |
 |
This move can be used only after the user has used all the other moves it knows in the battle. |
| 45 |
Power Swap |
 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Machine Moves |
|
| Psyshock |
 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Light Screen |
 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Telekinesis |
 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Dig |
 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Psychic |
 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| Shadow Ball |
 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Reflect |
 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Flash |
 |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
| Dream Eater |
 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Trick Room |
 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Cut |
 |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |