#250 Ho-Oh
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Ho-Oh Houou
ホウオウ
National: #250
Typing:149
PokéPark


Locations
Pokémon Typing Adventure No. 2 Rainbow Railroad
Pokémon Rumble Blast 3-2 Volcanic Slope - Autumnwood (After Game Completion)
3-3 Firebreathing Mountain - Autumnwood (After Game Completion)
Pokémon Rumble U Secret Warehouse - Walking a Thin Line
Challenge Battle - The Battle for Sky and Land
Pokémon Mystery Dungeon:
Gates to Infinity


Learn with Pokémon: Typing Adventure Details
Image Base Name
Ho-Oh
HOUOU


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••••• ••••• •••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Echoed Voice 1 Wave Wide Medium Does more damage if used with partners
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Gust 1 Distant Point Wide Slow No additional effect
Incinerate 3 Wave Wide Slow Destroys coins left behind by opponents after knocking them out


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Rock Smash ★★ 1 Close Wide Medium Lowers opponent's Defense
Weather Ball ★★ 1 Projectile Short-Distance Medium No additional effect
Will-o-wisp ★★ 1 Projectile Short-Distance Fast May burn the opponent
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Aerial Ace ★★ 1 Assault Wide Medium No additional effect
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Flame Charge ★★ 2 Assault Wide Medium Increases the user's Speed
Whirlwind - 1 - Wide Medium Knocks the opponent back
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Roar - 1 - Wide Medium Knocks the opponent back
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Punishment ★★★ 2 Close Short-Distance Medium Increases damage if stats have been affected
Ancientpower ★★★ 1 Wave Wide Slow May raise user's Attack, Speed & Defense
Recover - 1 - Long Distance Medium Heals the user's HP by up to 50%
Bulldoze ★★★ 1 All Directions Short-Distance Slow Lowers opponent's Speed
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Pluck ★★★ 1 Close Short-Distance Fast Gives more money when you defeat an enemy
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Sky Drop ★★★ 1 Assault Short-Distance Medium No additional effect
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Strength ★★★★ 1 Close Wide Medium No additional effect
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Extrasensory ★★★★ 1 Distant Point Wide Medium Causes opponent to Flinch
Fly ★★★★ 2 Assault Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Overheat ★★★★★ 1 Wave Short-Distance Medium Lowers user's Attack
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Flamethrower ★★★★★ 1 Wave Short-Distance Medium May burn opponent
Thunder ★★★★★ 1 Distant Point Wide Medium May paralyse opponent
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Sky Attack ★★★★★ 4 Assault Wide Medium No additional effect
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Earthquake ★★★★★ 1 All Directions Wide Slow No additional effect
Sacred Fire ★★★★★ 1 Wave Short-Distance Medium May burn opponent
Solarbeam ★★★★★ 1 Distant Point Long Distance Medium No additional effect
Fire Blast ★★★★★ 3 Wave Wide Medium May burn opponent
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Brave Bird ★★★★★ 4 Assault Wide Medium Damages yourself
Future Sight ★★★★★ 1 Distant Point Wide Medium Does delayed damage
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Whirlwind The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Weather Ball An attack move that varies in power and type depending on the weather.
9 Gust A gust of wind is whipped up by wings and launched at the target to inflict damage.
15 Brave Bird The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
23 Extrasensory The user attacks with an odd, unseeable power. It may also make the target flinch.
29 Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
37 Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
43 Sacred Fire The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
50 Punishment This attack's power increases the more the target has powered up with stat changes.
57 Ancientpower The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65 Safeguard The user creates a protective field that prevents status problems for five turns.
71 Recover Restoring its own cells, the user restores its own HP by half of its max HP.
79 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target.
85 Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power.
93 Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99 Sky Attack A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Machine Moves
Attack NameTypeEffect
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Roar The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Solarbeam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Earthquake The user sets off an earthquake that strikes those around it.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Flamethrower The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Flame Charge The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Overheat The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Will-o-wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Fly The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Strength The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
<--- #249
Lugia
#251
Celebi
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