Level Up |
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— |
Absorb |
 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
4 |
Growth |
 |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
8 |
Leech Seed |
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A seed is planted on the target. It steals some HP from the target every turn. |
10 |
Stun Spore |
 |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
13 |
Mega Drain |
 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
17 |
Cotton Spore |
 |
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
19 |
Razor Leaf |
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Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
22 |
Poisonpowder |
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The user scatters a cloud of poisonous dust on the target. It may poison the target. |
26 |
Giga Drain |
 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
28 |
Charm |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
31 |
Helping Hand |
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The user assists an ally by boosting the power of its attack. |
35 |
Energy Ball |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
37 |
Cotton Guard |
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
40 |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
44 |
Endeavor |
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An attack move that cuts down the target's HP to equal the user's HP. |
46 |
Solarbeam |
 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |