#172 Pichu
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Pichu Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

D/P Pt HGSS Spiky-eared
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Pichu Pichu
National: #172
Sinnoh: #103
Johto: #021
Male :50%
Female :50%
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Tiny Mouse Pokémon 1'00" 4.0lbs 190 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Oran Berry
- 5%
Pichu cannot breed
Evolutionary Chain
Alternate Forms
The two Pichu forms are not interchangable, with Spiky-eared Pichu only being available through event.
Flavour Text
Diamond The electric pouches on its cheeks are still small. They cannot store much electricity yet.
Pearl It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Platinum The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
HeartGold It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
SoulSilver Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.

Location (In-Depth Details)
Game Location
Ruby Breed Pikachu/Raichu
Sapphire Breed Pikachu/Raichu
Emerald Breed Pikachu/Raichu
FireRed Breed Pikachu/Raichu
LeafGreen Breed Pikachu/Raichu
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Trophy Garden Details
Pearl Trophy Garden Details
Platinum Trophy Garden Details
HeartGold Ilex Forest Details
SoulSilver Ilex Forest Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
13Sweet Kiss--7510--
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
18Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
An all-out attack that becomes more powerful the less HP the user has.
The user endures attacks for two turns, then strikes back to cause double the damage taken.
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
The user compels the foe to keep using only the move it last used for three to seven turns.
The foe is slapped repeatedly, back and forth, two to five times in a row.
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
The foe is punched with an electrified fist. It may leave the target with paralysis.
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Flail - HGSS Only??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Volt Tackle1201001510Details
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.Special Egg Move When Bred W/ Light ball

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
An attack move that cuts down the foe's HP to equal the user's HP. Pikachu Coloured Pichu
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Pikachu Coloured Pichu
Pain Split----20--
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.Spiky-eared Pichu Only

Base/Max Pokéthlon Stats
Base/Max Pokéthlon Stats - Spiky Eared Pichu

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 20 40 15 35 35 60
Max Stats
Hindering Nature
Lv. 50 80 - 127 40 - 82 18 - 60 36 - 78 36 - 78 58 - 100
Lv. 100 150 - 244 76 - 161 31 - 116 67 - 152 67 - 152 112 - 197
Max Stats
Neutral Nature
Lv. 50 80 - 127 45 - 92 20 - 67 40 - 87 40 - 87 65 - 112
Lv. 100 150 - 244 85 - 179 35 - 129 75 - 169 75 - 169 125 - 219
Max Stats
Beneficial Nature
Lv. 50 80 - 127 49 - 101 22 - 73 44 - 95 44 - 95 71 - 123
Lv. 100 150 - 244 93 - 196 38 - 141 82 - 185 82 - 185 137 - 240

<--- #171