Punishment

Details Level Up
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex
Champions Dex

Attack Name Battle Type Category
Punishment
おしおき
Power Points Base Power Accuracy
8 1 100
Battle Effect:
In-Depth Effect:

Punishment has a rather low Base Power to start of with, the game believes that it is 1, which is the value set for attacks that have varying power such as this, Gyro Ball, Fling and so forth.

Now, for every boost in stats that the opponent has, the Base Power for Punishment is boosted by 20. This is for Attack, Defense, Special Defense, Special Attack, Speed, Accuracy and Evasion. For example, if the opponent has used Calm Mind, its Special Attack & Special Defense both will have been raised one level. This would give Punishment a boost of 40 in Base Power each time Calm Mind is used.

Many movesets have people utilising this move or other moves such as this and then passing them on through Baton Pass, overall the power soon stacks up giving Punishment a massive boost.

However, Punishment's Base Power is capped at 200.

Secondary Effect: Effect Rate:
-- %
Base Critical Hit Rate Speed Priority Pokémon Hit in Battle
4.17% 0 Selected Target
Physical Contact Sound-Type - Details Punch Move - Details Biting Move - Details Snatchable
Yes No No No No
Slicing Move - Details Bullet-Type - Details Wind Move - Details Powder Move Metronome
No No No No Yes
Affected by Gravity Defrosts When Used? Reflected By Magic Coat/Magic Bounce? Blocked by Protect/Detect? Copyable by Mirror Move?
No No No Yes Yes