| Black/White/Black 2/White 2 Level Up | 
|
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | String Shot |  |  | -- | 95 | 40 | -- | 
				| The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | 
				| 5 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 8 | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| 12 | Leech Life |  |  | 20 | 100 | 15 | -- | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
				| 15 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 19 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 22 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 26 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 29 | Spider Web |  |  | -- | -- | 10 | -- | 
				| The user ensnares the target with thin, gooey silk so it can't flee from battle. | 
				| 33 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 36 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 40 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 43 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| 47 | Cross Poison |  |  | 70 | 100 | 20 | 10 | 
				| A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM76 | Struggle Bug |  |  | 30 | 100 | 20 | -- | 
					| While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | 
| TM81 B2W2 Only
 | X-scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| Egg Moves (Details) | 
 
| Psybeam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Sonicboom |  |  | ?? | 90 | 20 | -- | Details | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
| Baton Pass |  |  | -- | -- | 40 | -- | Details | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Pursuit |  |  | 40 | 100 | 20 | -- | Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Signal Beam |  |  | 75 | 100 | 15 | 10 | Details | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
| Toxic Spikes |  |  | -- | -- | 20 | -- | Details | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
| Twineedle |  |  | 25 | 100 | 20 | 20 | Details | 
				| The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | 
| Electroweb |  |  | 55 | 95 | 15 | -- | Details | 
				| The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | 
| Rage Powder |  |  | -- | -- | 20 | -- | Details | 
				| The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | 
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Refresh |  |  | -- | -- | 20 | -- | XD Purification | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. |