#197 Umbreon
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Umbreon
Japan: Burakki
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
National: #197
BW Unova: #---
B2W2 Unova: #096
Male :87.5%
Female :12.5%
Abilities: Synchronize - Inner Focus (Hidden Ability)
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Classification Height Weight Capture Rate Base Egg Steps
Moonlight Pokémon 3’03”
1m
59.5lbs
27kg
45 8,960
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
35 2 Sp. Defense Point(s)
39 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Eevee
White 2 Evolve Eevee
Trainer Locations  Details

Flavor Text
Black When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.
White
Black 2 When exposed to the moon's aura, the rings on its body glaow faintly and it's filled with a mysterious power.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
8 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
15 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
22 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
29 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
36 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
43 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
50 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
57 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
64 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
71 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
78 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
21 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
29 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
33 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
37 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Synchronoise 70 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 15
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bite 60 100 25 --
Lv. 29
The target is bitten with viciously sharp fangs. It may make the target flinch.
Baton Pass -- -- 40 --
Lv. 36
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Take Down 90 85 20 --
Lv. 43
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Trump Card ?? -- 5 --
Lv. 57
The fewer PP this move has, the greater its attack power.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 65 110 60 130 65
Max Stats
Hindering Nature
Lv. 50 155 - 202 63 - 105 103 - 145 58 - 100 121 - 163 63 - 105
Lv. 100 300 - 394 121 - 206 202 - 287 112 - 197 238 - 323 121 - 206
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 115 - 162 65 - 112 135 - 182 70 - 117
Lv. 100 300 - 394 135 - 229 225 - 319 125 - 219 265 - 359 135 - 229
Max Stats
Beneficial Nature
Lv. 50 155 - 202 77 - 128 126 - 178 71 - 123 148 - 200 77 - 128
Lv. 100 300 - 394 148 - 251 247 - 350 137 - 240 291 - 394 148 - 251

<--- #196
Espeon
#198
Murkrow
--->