#285 Shroomish
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Shroomish
Japan: Kinokoko
キノココ
French: Balignon
German: Knilz
Korean: 버섯꼬
National: #285
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Effect Spore - Poison Heal - Quick Feet (Hidden Ability)
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Poison Heal: HP is restored every turn while the Pokémon has POISON condition.
Hidden Ability (Available):
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Classification Height Weight Capture Rate Base Egg Steps
Mushroom Pokémon 1’04”
0.4m
9.9lbs
4.5kg
255 3,840
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,640,000 Points
Fluctuating
70 1 HP Point(s)
95 Level 10
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Kebia Berry
- 5%
Fairy
Grass
Evolutionary Chain
Locations - In-Depth Details
Black Route 11 (Swarm)Details
White Trade from Black
Black 2 Breed Breloom
White 2 Breed Breloom
Dream World Dream Park - Over 5,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
5 Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
9 Stun Spore -- 75 30 --
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
13 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
17 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
21 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
25 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
29 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
33 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
37 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
41 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
45 Spore -- 100 15 --
The user scatters bursts of spores that induce sleep.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Wake-up Slap 60 100 10 -- Details
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Refresh -- -- 20 -- XD Purification
The user rests to cure itself of a poisoning, burn, or paralysis.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 40 60 40 60 35
Max Stats
Hindering Nature
Lv. 50 120 - 167 40 - 82 58 - 100 40 - 82 58 - 100 36 - 78
Lv. 100 230 - 324 76 - 161 112 - 197 76 - 161 112 - 197 67 - 152
Max Stats
Neutral Nature
Lv. 50 120 - 167 45 - 92 65 - 112 45 - 92 65 - 112 40 - 87
Lv. 100 230 - 324 85 - 179 125 - 219 85 - 179 125 - 219 75 - 169
Max Stats
Beneficial Nature
Lv. 50 120 - 167 49 - 101 71 - 123 49 - 101 71 - 123 44 - 95
Lv. 100 230 - 324 93 - 196 137 - 240 93 - 196 137 - 240 82 - 185

<--- #284
Masquerain
#286
Breloom
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