| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
-- |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user assists an ally by boosting the power of its attack. |
| Uproar |
 |
 |
90 |
100 |
10 |
-- |
Details |
| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
| One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Details |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Fake Out |
 |
 |
40 |
100 |
10 |
-- |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
Details |
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
Details |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
Details |
| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
Details |
| The user's mysterious psychic wave changes the target's Ability to Simple. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Details |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Pre-Evolution Only Moves |
| Growl |
 |
 |
-- |
100 |
40 |
-- |
 | Lv. 1 | |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
 | Lv. 1 | |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Tackle |
 |
 |
50 |
100 |
35 |
-- |
 | Lv. 1 | |
| A physical attack in which the user charges and slams into the target with its whole body. |
| Foresight |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 4 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Copycat |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 18 | |
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Assist |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 22 | |
| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
 | Lv. 25 | |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
 | Lv. 29 | |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Wake-up Slap |
 |
 |
60 |
100 |
10 |
-- |
 | Lv. 32 | |
| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| Covet |
 |
 |
60 |
100 |
40 |
-- |
 | Lv. 36 | |
| The user endearingly approaches the target, then steals the target's held item. |
| Heal Bell |
 |
 |
-- |
-- |
5 |
-- |
 | Lv. 39 | |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
 | Lv. 42 | |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
 | Lv. 46 | |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Gen III & IV Only Moves (Details) |
|
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Gen IV TM03 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
Gen IV TM34 |
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
XD Purification |
| The user kisses the target with a sweet, angelic cuteness that causes confusion. |