| 
 | General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex |  | ||
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Delcatty Pokémon Sword & Shield data | ||||||||||
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | 
| Images | ||||
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| Name | Jp. Name | No. | Gender Ratio | Type | ||||||
| Delcatty | Enekoro エネコロロ | 
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| Ability: Cute Charm & Normalize | ||||||||||
| Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon. Normalize: All moves known by the Pokémon turn into Normal-type. | ||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
| Prim Pokémon | 3'07" | 71.9lbs | 60 | 3,840 | ||||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
| 800,000 Points Fast | 70 | 1 HP Point(s) 1 Speed Point(s) | Purple | 0 | ||||||
| Damage Taken | ||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | 
| Wild Hold Item | Egg Groups | ||||
|  Leppa Berry - 5% | 
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| Evolutionary Chain | |||
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| Flavour Text | |
| Diamond | It is highly popular among female Trainers for its sublime fur. It does not keep a nest. | 
| Pearl | |
| Platinum | |
| HeartGold | It dislikes dirty places. It often searches for a comfortable place in which to groom itself. | 
| SoulSilver | |
| Location | |||
| Game | Location | ||
| Ruby | Evolve Skitty | ||
| Sapphire | Evolve Skitty | ||
| Emerald | Evolve Skitty | ||
| FireRed | Trade from Ruby/Sapphire/Emerald/XD | ||
| LeafGreen | Trade from Ruby/Sapphire/Emerald/XD | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald/XD | ||
| XD | Snagged from Cipher Admin Lovrina in Cipher Lab | ||
| Diamond | Evolve from Skitty | ||
| Pearl | Evolve from Skitty | ||
| Platinum | Evolve Skitty | ||
| HeartGold | Evolve Skitty | ||
| SoulSilver | Evolve Skitty | ||
| Trainer Locations | Details | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Fake Out |  |  | 40 | 100 | 10 | 100 | ||
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
| — | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| — | Sing |  |  | -- | 55 | 15 | -- | ||
| A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
| — | Doubleslap |  |  | 15 | 85 | 10 | -- | ||
| The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic |  |  | -- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | ||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM17 | Protect |  |  | -- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | ||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | ||
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
| TM27 | Return |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | ||
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
| TM32 | Double Team |  |  | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM34 | Shock Wave |  |  | 60 | -- | 20 | -- | ||
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest |  |  | -- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | ||
| If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | ||
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| TM78 | Captivate |  |  | -- | 100 | 20 | -- | ||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| TM82 | Sleep Talk |  |  | -- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | ||
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | ||
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
| HM06 | Rock Smash |  |  | 40 | 100 | 15 | 50 | ||
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Icy Wind |  |  | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
| Sucker Punch |  |  | 80 | 100 | 5 | -- | ||
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
| Zen Headbutt |  |  | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
| Helping Hand |  |  | -- | -- | 20 | -- | ||
| A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
| Last Resort |  |  | 130 | 100 | 5 | -- | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
| Snore |  |  | 40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Swift |  |  | 60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
| Mud-slap |  |  | 20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| Rollout |  |  | 30 | 90 | 20 | -- | ||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Heal Bell |  |  | -- | -- | 5 | -- | ||
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
| Headbutt |  |  | 70 | 100 | 15 | 30 | ||
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Helping Hand |  |  | -- | -- | 20 | -- | Details | |
| A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
| Psych Up |  |  | -- | -- | 10 | -- | Details | |
| The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
| Uproar |  |  | 50 | 100 | 10 | -- | Details | |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
| Fake Tears |  |  | -- | 100 | 20 | -- | Details | |
| The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
| Wish |  |  | -- | -- | 10 | -- | Details | |
| A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
| Baton Pass |  |  | -- | -- | 40 | -- | Details | |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
| Substitute |  |  | -- | -- | 10 | -- | Details | |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
| Tickle |  |  | -- | 100 | 20 | -- | Details | |
| The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
| Last Resort |  |  | 130 | 100 | 5 | -- | Details | |
| This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
| Zen Headbutt |  |  | 80 | 90 | 15 | 20 | Details | |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
| Sucker Punch |  |  | 80 | 100 | 5 | -- | Details | |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
| Mud Bomb - HGSS Only |  |  | 65 | 85 | 10 | 30 | Details | |
| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | ||||||||
| Pre-Evolution Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
|---|---|---|---|---|---|---|---|---|---|
| Growl |  |  | -- | 100 | 40 | -- | 
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| The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
| Tail Whip |  |  | -- | 100 | 30 | -- | 
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| The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
| Tackle |  |  | 35 | 95 | 35 | -- | 
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| A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
| Copycat |  |  | -- | -- | 20 | -- | 
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| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| Assist |  |  | -- | -- | 20 | -- | 
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| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
| Charm |  |  | -- | 100 | 20 | -- | 
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| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
| Faint Attack |  |  | 60 | -- | 20 | -- | 
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| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
| Wake-up Slap |  |  | 60 | 100 | 10 | -- | 
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| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
| Covet |  |  | 40 | 100 | 40 | -- | 
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| The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||
| Heal Bell |  |  | -- | -- | 5 | -- | 
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| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
| Double-edge |  |  | 120 | 100 | 15 | -- | 
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| A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
| Foresight |  |  | -- | -- | 40 | -- | 
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| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
| Copycat |  |  | -- | -- | 20 | -- | 
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| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| Assist |  |  | -- | -- | 20 | -- | 
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| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
| Charm |  |  | -- | 100 | 20 | -- | 
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| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
| Faint Attack |  |  | 60 | -- | 20 | -- | 
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| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
| Wake-up Slap |  |  | 60 | 100 | 10 | -- | 
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| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
| Covet |  |  | 40 | 100 | 40 | -- | 
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| The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||
| Heal Bell |  |  | -- | -- | 5 | -- | 
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| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
| Double-edge |  |  | 120 | 100 | 15 | -- | 
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| A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
| 3rd Gen Only Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
|---|---|---|---|---|---|---|---|---|---|
| Growl |  |  | -- | 100 | 40 | -- | 
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| The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
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| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 70 | 65 | 65 | 55 | 55 | 70 | |
| Max Stats Hindering Nature | Lv. 50 | 130 - 177 | 63 - 105 | 63 - 105 | 54 - 96 | 54 - 96 | 67 - 109 | 
| Lv. 100 | 250 - 344 | 121 - 206 | 121 - 206 | 103 - 188 | 103 - 188 | 130 - 215 | |
| Max Stats Neutral Nature | Lv. 50 | 130 - 177 | 70 - 117 | 70 - 117 | 60 - 107 | 60 - 107 | 75 - 122 | 
| Lv. 100 | 250 - 344 | 135 - 229 | 135 - 229 | 115 - 209 | 115 - 209 | 145 - 239 | |
| Max Stats Beneficial Nature | Lv. 50 | 130 - 177 | 77 - 128 | 77 - 128 | 66 - 117 | 66 - 117 | 82 - 134 | 
| Lv. 100 | 250 - 344 | 148 - 251 | 148 - 251 | 126 - 229 | 126 - 229 | 159 - 262 | |
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