| Black/White Level Up | 
|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 7 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 10 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 14 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 15 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 18 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 21 | Magic Coat |  |  | -- | -- | 15 | -- | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
				| 26 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 29 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 29 | Snore |  |  | 40 | 100 | 15 | -- | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
				| 37 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 47 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 55 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 60 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 68 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
| Black 2/White 2 Level Up | 
|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| — | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 7 | Psywave |  |  | ?? | 80 | 15 | -- | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
				| 10 | Odor Sleuth |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 14 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 15 | Psych Up |  |  | -- | -- | 10 | -- | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
				| 18 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 21 | Magic Coat |  |  | -- | -- | 15 | -- | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
				| 26 | Zen Headbutt |  |  | 80 | 90 | 15 | -- | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
				| 29 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 29 | Snore |  |  | 40 | 100 | 15 | -- | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
				| 35 | Power Gem |  |  | 70 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 42 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 46 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 52 | Psychic |  |  | 90 | 100 | 10 | -- | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 60 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | Telekinesis |  |  | -- | -- | 15 | -- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| Egg Moves (Details) | 
 
| Future Sight |  |  | 100 | 100 | 10 | -- | Details | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Extrasensory |  |  | 80 | 100 | 30 | -- | Details | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Trick |  |  | -- | 100 | 10 | -- | Details | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Zen Headbutt |  |  | 80 | 90 | 15 | -- | Details | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
| Amnesia |  |  | -- | -- | 20 | -- | Details | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Skill Swap |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to exchange Abilities with the target. | 
| Whirlwind |  |  | -- | 100 | 20 | -- | Details | 
				| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| Lucky Chant |  |  | -- | -- | 30 | -- | Details | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| Endure |  |  | -- | -- | 10 | -- | Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Gen IV TM34 | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |