| Black/White/Black 2/White 2 Level Up | 
|
				| — | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 5 | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| 9 | Growth |  |  | -- | -- | 40 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 13 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 17 | Sand-attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 21 | Pin Missile |  |  | 14 | 85 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 25 | Ingrain |  |  | -- | -- | 20 | -- | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
				| 29 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 35 | Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| 41 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 47 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 53 | Needle Arm |  |  | 60 | 100 | 15 | -- | 
				| The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | 
				| 59 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | 
				| 65 | Sandstorm |  |  | -- | -- | 10 | -- | 
				| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
				| 71 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Grasswhistle |  |  | -- | 55 | 15 | -- | Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
| Acid |  |  | 40 | 100 | 30 | -- | Details | 
				| The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | 
| Teeter Dance |  |  | -- | 100 | 20 | -- | Details | 
				| The user performs a wobbly dance that confuses the Pokémon around it. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Details | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Low Kick |  |  | ?? | 100 | 20 | -- | Details | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
| Smellingsalt |  |  | 60 | 100 | 10 | -- | Details | 
				| This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | 
| Magical Leaf |  |  | 60 | -- | 20 | -- | Details | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
| Seed Bomb |  |  | 80 | 100 | 15 | -- | Details | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Nasty Plot |  |  | -- | -- | 20 | -- | Details | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Block |  |  | -- | -- | 5 | -- | Details | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| Switcheroo |  |  | -- | 100 | 10 | -- | Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Bullet Seed |  |  | 25 | 100 | 30 | -- | Gen IV TM09 | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fury Cutter |  |  | 20 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |