| Black/White Level Up |
|
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 5 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 9 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 13 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 18 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 23 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 32 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 36 |
Mirror Move |
 |
 |
-- |
-- |
20 |
-- |
| The user counters the target by mimicking the target's last move. |
| 40 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 45 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
| The user rests to cure itself of a poisoning, burn, or paralysis. |
| 50 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| 55 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Black 2/White 2 Level Up |
|
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 8 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 10 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 13 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 15 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 18 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 21 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 29 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
| The user rests to cure itself of a poisoning, burn, or paralysis. |
| 34 |
Mirror Move |
 |
 |
-- |
-- |
20 |
-- |
| The user counters the target by mimicking the target's last move. |
| 39 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 42 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| 48 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM02 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| Egg Moves (Details) |
| Agility |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Pursuit |
 |
 |
40 |
100 |
20 |
-- |
Details |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Rage |
 |
 |
20 |
100 |
20 |
-- |
Details |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Featherdance |
 |
 |
-- |
100 |
15 |
-- |
Details |
| The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Dragon Rush |
 |
 |
100 |
75 |
10 |
-- |
Details |
| The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
| Power Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Roost |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
Details |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| Steel Wing |
 |
 |
70 |
90 |
25 |
-- |
Details |
| The target is hit with wings of steel. It may also raise the user's Defense stat. |
| Gen III & IV Only Moves (Details) |
|
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Twister |
 |
 |
40 |
100 |
20 |
-- |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |