| Black/White/Black 2/White 2 Level Up | 
|
				| — | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| — | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
				| — | Thunderpunch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
				| — | Gravity |  |  | -- | -- | 5 | -- | 
				| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 6 | Disable |  |  | -- | 100 | 20 | -- | 
				| For four turns, this move prevents the target from using the move it last used. | 
				| 9 | Foresight |  |  | -- | -- | 40 | -- | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 14 | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 17 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 22 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 25 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 30 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 33 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 37 | Shadow Punch |  |  | 60 | -- | 20 | -- | 
				| The user throws a punch from the shadows. The punch lands without fail. | 
				| 42 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 49 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 58 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 61 | Future Sight |  |  | 100 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | Telekinesis |  |  | -- | -- | 15 | -- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM61 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Imprison |  |  | -- | -- | 10 | -- | Details | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
| Destiny Bond |  |  | -- | -- | 5 | -- | Details | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
| Pain Split |  |  | -- | -- | 20 | -- | Details | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Grudge |  |  | -- | -- | 5 | -- | Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Memento |  |  | -- | 100 | 10 | -- | Details | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
| Faint Attack |  |  | 60 | -- | 20 | -- | Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Dark Pulse |  |  | 80 | 100 | 15 | -- | Details | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| Skill Swap |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to exchange Abilities with the target. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Sucker Punch |  |  | 80 | 100 | 5 | -- | Move Tutor - PtHGSS | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |