| X & Y Level Up |
|
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. It may also leave the target frozen. |
| — |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| — |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| — |
Bind |
 |
 |
15 |
85 |
20 |
100 |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| — |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| — |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, this move prevents the target from using the move it last used. |
| 6 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, this move prevents the target from using the move it last used. |
| 9 |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 14 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 17 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 22 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
| The user extends its shadow and attacks the target from behind. This move always goes first. |
| 25 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 30 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
| A move that works differently for the Ghost type than for all other types. |
| 33 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 37 |
Shadow Punch |
 |
 |
60 |
-- |
20 |
-- |
| The user throws a punch from the shadows. The punch lands without fail. |
| 42 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 49 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 58 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 61 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| ΩRαS Level Up |
|
| — |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an icy fist. It may also leave the target frozen. |
| — |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| — |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| — |
Bind |
 |
 |
15 |
85 |
20 |
100 |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| — |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| — |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, this move prevents the target from using the move it last used. |
| — |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 6 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
| For four turns, this move prevents the target from using the move it last used. |
| 9 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 14 |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 17 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
| The user extends its shadow and attacks the target from behind. This move always goes first. |
| 22 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 25 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 30 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 33 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
| A move that works differently for the Ghost type than for all other types. |
| 37 |
Shadow Punch |
 |
 |
60 |
-- |
20 |
-- |
| The user throws a punch from the shadows. The punch lands without fail. |
| 40 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 45 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| 52 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 64 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
Details |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
Details |
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Grudge |
 |
 |
-- |
-- |
5 |
-- |
Details |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Imprison |
 |
 |
-- |
-- |
10 |
-- |
Details |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| Memento |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Details |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
| Pain Split |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to exchange Abilities with the target. |