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#593 Jellicent | |
Images |
Male |
Female |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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Name |
Other Names |
No. |
Gender Ratio |
Type |
Jellicent |
Japan: | Burungeru ブルンゲル |
French: | Moyade |
German: | Apoquallyp |
Korean: | 탱탱겔 |
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National: | #593 |
BW Unova: | #99 |
B2W2 Unova: | #181 |
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Abilities: Water Absorb - Cursed Body - Damp (Hidden Ability) |
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Hidden Ability (Available): Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Floating Pokémon |
7’03”
2.2m |
297.6lbs
135.0kg |
60 |
5,120 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
2 Sp. Defense Point(s)
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6 |
Locations - In-Depth Details |
Black |
Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf) | Details |
White |
Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf) | Details |
Black 2 |
Route 4, 13, 17, 18, 21, Virbank City, Virbank Complex, Undella Town, Undella Bar, Seaside Cave, Humilau City, P2 Lab | Details |
White 2 |
Route 4, 13, 17, 18, 21, Virbank City, Virbank Complex, Undella Town, Undella Bar, Seaside Cave, Humilau City, P2 Lab | Details |
Trainer Locations | |
Details |
Flavor Text |
Black |
The fate of the ships and crew that wander into Jellicent's habitat: all sunken, all lost, all vanished. |
White |
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy. |
Black 2 |
Its body is mostly seawater. It's said there's a castle of ships Jellicent have sunk on the seafloor. |
White 2 |
Black/White/Black 2/White 2 Level Up | |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
5 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
9 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
17 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
22 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
27 |
Ominous Wind |
 |
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60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
32 |
Brine |
 |
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65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
37 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
45 |
Hex |
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50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
53 |
Hydro Pump |
 |
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120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
61 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
69 |
Water Spout |
 |
 |
150 |
100 |
5 |
-- |
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. |
TM & HM Attacks | |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. | TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. | TM13 |
Ice Beam |
 |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. | TM27 |
Return |
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 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. | TM29 |
Psychic |
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90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | TM30 |
Shadow Ball |
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80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM34 |
Sludge Wave |
 |
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95 |
100 |
10 |
10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. | TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. | TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | TM45 |
Attract |
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 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | TM48 |
Round |
 |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | TM53 |
Energy Ball |
 |
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80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | TM55 |
Scald |
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80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. | TM61 |
Will-o-wisp |
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-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. | TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. | TM85 |
Dream Eater |
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 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | TM92 |
Trick Room |
 |
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-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | HM03 |
Surf |
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95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. | HM05 |
Waterfall |
 |
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80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | HM06 |
Dive |
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80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
Details |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
Details |
The target is exposed to a sinister ray that triggers confusion. | Pain Split |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Mist |
 |
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-- |
-- |
30 |
-- |
Details |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Recover |
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-- |
-- |
10 |
-- |
Details |
Restoring its own cells, the user restores its own HP by half of its max HP. | Constrict |
 |
 |
10 |
100 |
35 |
-- |
Details |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
Black 2/White 2 Move Tutor Attacks | |
Bind |  |  | 15 | 85 | 20 | 100 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Dark Pulse |  |  | 80 | 100 | 15 | -- | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Giga Drain |  |  | 75 | 100 | 10 | -- | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | Icy Wind |  |  | 55 | 95 | 15 | -- | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | Magic Coat |  |  | -- | -- | 15 | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Pain Split |  |  | -- | -- | 20 | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Sleep Talk |  |  | -- | -- | 10 | -- | While it is asleep, the user randomly uses one of the moves it knows. | Snore |  |  | 40 | 100 | 15 | -- | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Spite |  |  | -- | 100 | 10 | -- | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Trick |  |  | -- | 100 | 10 | -- | The user catches the target off guard and swaps its held item with its own. |
Stats |
|
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats |
100 |
60 |
70 |
85 |
105 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
160 - 207 |
58 - 100 |
67 - 109 |
81 - 123 |
99 - 141 |
58 - 100 |
Lv. 100 |
310 - 404 |
112 - 197 |
130 - 215 |
157 - 242 |
193 - 278 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
160 - 207 |
65 - 112 |
75 - 122 |
90 - 137 |
110 - 157 |
65 - 112 |
Lv. 100 |
310 - 404 |
125 - 219 |
145 - 239 |
175 - 269 |
215 - 309 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
160 - 207 |
71 - 123 |
82 - 134 |
99 - 150 |
121 - 172 |
71 - 123 |
Lv. 100 |
310 - 404 |
137 - 240 |
159 - 262 |
192 - 295 |
236 - 339 |
137 - 240 |
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