|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
||
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Clefable Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Images | ||||||||||||||||||
|
||||||||||||||||||
| Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
| Clefable | Pixy ピクシー |
|
|
![]() |
||||||||||
| Ability: Cute Charm & Magic Guard | ||||||||||||||
|
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon. Magic Guard: Prevents all damage except from direct-attack moves. |
||||||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
| Fairy Pokémon | 4'03" | 88.2lbs | 25 | 2,560 | ||||||||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
| 800,000 Points Fast |
140 | 3 HP Point(s) |
Pink | 0 | ||||||||||
| Damage Taken | ||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
| Wild Hold Item | Egg Groups | ||||
|
|
| Evolutionary Chain | |||||
|
| Flavour Text | |
| Diamond | Rarely seen by people, it is said to be drawn by the full moon to play at deserted lakes. |
| Pearl | Its hearing is so acute it can hear a pin drop over half a mile away. It lives on quiet mountains. |
| Platinum | It is very wary and rarely shows itself to people. Its ears can hear a pin drop over half a mile away. |
| HeartGold | With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places. |
| SoulSilver | Its very sensitive ears let it distinguish distant sounds. As a result, it prefers quiet places. |
| Location | |||
| Game | Location | ||
| Ruby | Trade from FireRed/LeafGreen | ||
| Sapphire | Trade from FireRed/LeafGreen | ||
| Emerald | Trade from FireRed/LeafGreen | ||
| FireRed | Evolve Clefairy | ||
| LeafGreen | Evolve Clefairy | ||
| Colosseum | Trade from FireRed/LeafGreen | ||
| XD | Trade from FireRed/LeafGreen | ||
| Diamond | Evolve from Clefairy | ||
| Pearl | Evolve from Clefairy | ||
| Platinum | Evolve Clefairy | ||
| HeartGold | Evolve Clefairy | ||
| SoulSilver | Evolve Clefairy | ||
| Trainer Locations | Details | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Sing | ![]() | ![]() | -- | 55 | 15 | -- | ||
| A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
| — | Doubleslap | ![]() | ![]() | 15 | 85 | 10 | -- | ||
| The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
| — | Minimize | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user compresses its body to make itself look smaller. The user's evasion stat is boosted. | |||||||||
| — | Metronome | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() |
![]() |
150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
| TM03 | Water Pulse | ![]() |
![]() |
60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| TM04 | Calm Mind | ![]() |
![]() |
-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | ![]() |
![]() |
-- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | ![]() |
![]() |
?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day | ![]() |
![]() |
-- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM13 | Ice Beam | ![]() |
![]() |
95 | 100 | 10 | 10 | ||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM14 | Blizzard | ![]() |
![]() |
120 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 5 | -- | ||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM16 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM22 | Solarbeam | ![]() |
![]() |
120 | 100 | 10 | -- | ||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
| TM23 | Iron Tail | ![]() |
![]() |
100 | 75 | 15 | 30 | ||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
| TM24 | Thunderbolt | ![]() |
![]() |
95 | 100 | 15 | 10 | ||
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
| TM25 | Thunder | ![]() |
![]() |
120 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
| TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM28 | Dig | ![]() |
![]() |
80 | 100 | 10 | -- | ||
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
| TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
![]() |
80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
| TM31 | Brick Break | ![]() |
![]() |
75 | 100 | 15 | -- | ||
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| TM34 | Shock Wave | ![]() |
![]() |
60 | -- | 20 | -- | ||
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
| TM35 | Flamethrower | ![]() |
![]() |
95 | 100 | 15 | 10 | ||
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
| TM38 | Fire Blast | ![]() |
![]() |
120 | 85 | 5 | 10 | ||
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
| TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| TM49 | Snatch | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
| TM52 | Focus Blast | ![]() |
![]() |
120 | 70 | 5 | 10 | ||
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
| TM56 | Fling | ![]() |
![]() |
?? | 100 | 10 | -- | ||
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| TM57 | Charge Beam | ![]() |
![]() |
50 | 90 | 10 | 70 | ||
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
| TM58 | Endure | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM60 | Drain Punch | ![]() |
![]() |
60 | 100 | 5 | -- | ||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM67 | Recycle | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||
| TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 5 | -- | ||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
| TM76 | Stealth Rock | ![]() |
![]() |
-- | -- | 20 | -- | ||
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
| TM77 | Psych Up | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| TM78 | Captivate | ![]() |
![]() |
-- | 100 | 20 | -- | ||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| TM82 | Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift | ![]() |
![]() |
?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 15 | -- | ||
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM86 | Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | ||
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
| TM87 | Swagger | ![]() |
![]() |
-- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM04 | Strength | ![]() |
![]() |
80 | 100 | 15 | -- | ||
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
| HM06 | Rock Smash | ![]() |
![]() |
40 | 100 | 15 | 50 | ||
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Fire Punch | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
| The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
| Ice Punch | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
| The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
| Icy Wind | ![]() |
![]() |
55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
| Knock Off | ![]() |
![]() |
20 | 100 | 20 | -- | ||
| The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
| Trick | ![]() |
![]() |
-- | 100 | 10 | -- | ||
| The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
| Thunderpunch | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
| Zen Headbutt | ![]() |
![]() |
80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
| Helping Hand | ![]() |
![]() |
-- | -- | 20 | -- | ||
| A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
| Last Resort | ![]() |
![]() |
130 | 100 | 5 | -- | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
| Snore | ![]() |
![]() |
40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Bounce | ![]() |
![]() |
85 | 85 | 5 | 30 | ||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
| Endeavor | ![]() |
![]() |
?? | 100 | 5 | -- | ||
| An attack move that cuts down the foe's HP to equal the user's HP. | ||||||||
| Mud-slap | ![]() |
![]() |
20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| Rollout | ![]() |
![]() |
30 | 90 | 20 | -- | ||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
| Signal Beam | ![]() |
![]() |
75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Gravity | ![]() |
![]() |
-- | -- | 5 | -- | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
| Role Play | ![]() |
![]() |
-- | -- | 10 | -- | ||
| The user mimics the foe completely, copying the foe's natural ability. | ||||||||
| Magic Coat | ![]() |
![]() |
-- | -- | 15 | -- | ||
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||||
| Heal Bell | ![]() |
![]() |
-- | -- | 5 | -- | ||
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
| Headbutt | ![]() |
![]() |
70 | 100 | 15 | 30 | ||
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Present | ![]() | ![]() | ?? | 90 | 15 | -- | Details | |
| The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
| Metronome | ![]() | ![]() | -- | -- | 10 | -- | Details | |
| The user waggles a finger and stimulates the brain into randomly using nearly any move. | ||||||||
| Amnesia | ![]() | ![]() | -- | -- | 20 | -- | Details | |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
| Belly Drum | ![]() | ![]() | -- | -- | 10 | -- | Details | |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
| Splash | ![]() | ![]() | -- | -- | 40 | -- | Details | |
| The user just flops and splashes around to no effect at all... | ||||||||
| Mimic | ![]() | ![]() | -- | -- | 10 | -- | Details | |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||||||||
| Wish | ![]() | ![]() | -- | -- | 10 | -- | Details | |
| A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
| Substitute | ![]() | ![]() | -- | -- | 10 | -- | Details | |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
| Fake Tears | ![]() | ![]() | -- | 100 | 20 | -- | Details | |
| The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
| Covet | ![]() | ![]() | 40 | 100 | 40 | -- | Details | |
| The user endearingly approaches the foe, then steals the item the foe is holding. | ||||||||
| Aromatherapy - HGSS Only | ![]() | ![]() | -- | -- | 5 | -- | Details | |
| The user releases a soothing scent that heals all status problems affecting the user's party. | ||||||||
| Pre-Evolution Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
|---|---|---|---|---|---|---|---|---|---|
| Pound | ![]() | ![]() | 40 | 100 | 35 | -- |
| ||
| The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
| Growl | ![]() | ![]() | -- | 100 | 40 | -- |
| ||
| The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
| Encore | ![]() | ![]() | -- | 100 | 5 | -- |
| ||
| The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||||
| Defense Curl | ![]() | ![]() | -- | -- | 40 | -- |
| ||
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
| Follow Me | ![]() | ![]() | -- | -- | 20 | -- |
| ||
| The user draws attention to itself, making all foes take aim only at the user. | |||||||||
| Wake-up Slap | ![]() | ![]() | 60 | 100 | 10 | -- |
| ||
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
| Cosmic Power | ![]() | ![]() | -- | -- | 20 | -- |
| ||
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
| Lucky Chant | ![]() | ![]() | -- | -- | 30 | -- |
| ||
| The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |||||||||
| Gravity | ![]() | ![]() | -- | -- | 5 | -- |
| ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||
| Moonlight | ![]() | ![]() | -- | -- | 5 | -- |
| ||
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
| Meteor Mash | ![]() | ![]() | 100 | 85 | 10 | 20 |
| ||
| The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |||||||||
| Healing Wish | ![]() | ![]() | -- | -- | 10 | -- |
| ||
| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
| Charm | ![]() | ![]() | -- | 100 | 20 | -- |
| ||
| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
| Sweet Kiss | ![]() | ![]() | -- | 75 | 10 | -- |
| ||
| The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||||
| Copycat | ![]() | ![]() | -- | -- | 20 | -- |
| ||
| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
| Magical Leaf | ![]() | ![]() | 60 | -- | 20 | -- |
| ||
| The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||
| Uproar | ![]() | ![]() | 50 | 100 | 10 | -- |
| ||
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
|
|
|
|
| |||||
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 95 | 70 | 73 | 85 | 90 | 60 | |
| Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 67 - 109 | 70 - 112 | 81 - 123 | 85 - 127 | 58 - 100 |
| Lv. 100 | 300 - 394 | 130 - 215 | 135 - 220 | 157 - 242 | 166 - 251 | 112 - 197 | |
| Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 75 - 122 | 78 - 125 | 90 - 137 | 95 - 142 | 65 - 112 |
| Lv. 100 | 300 - 394 | 145 - 239 | 151 - 245 | 175 - 269 | 185 - 279 | 125 - 219 | |
| Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 82 - 134 | 85 - 137 | 99 - 150 | 104 - 156 | 71 - 123 |
| Lv. 100 | 300 - 394 | 159 - 262 | 166 - 269 | 192 - 295 | 203 - 306 | 137 - 240 | |
|
|

















































