| 
 | General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex |  | ||
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Machop Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | 
| Images | ||||||||||||||||||
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| Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
| Machop | Wanrikie ワンリキー | 
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| Ability: Guts & No Guard | ||||||||||||||
| Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied. No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100% | ||||||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
| Superpower Pokémon | 2'07" | 43.0lbs | 180 | 5,120 | ||||||||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
| 1,059,860 Points Medium Slow | 70 | 1 Attack Point(s) | Gray | 90 | ||||||||||
| Damage Taken | ||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 | 
| Wild Hold Item | Egg Groups | ||
| No Hold Item | 
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| Evolutionary Chain | |||||
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| Flavour Text | |
| Diamond | It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts. | 
| Pearl | Its muscles never cramp however much it trains. It lives in the mountains away from humans. | 
| Platinum | Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once. | 
| HeartGold | Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger. | 
| SoulSilver | It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long. | 
| Location (In-Depth Details) | |||
| Game | Location | ||
| Ruby | Route 112, Fiery Path, Jagged Path | ||
| Sapphire | Route 112, Fiery Path, Jagged Path | ||
| Emerald | Fiery Path, Jagged Path | ||
| FireRed | Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3 | ||
| LeafGreen | Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3 | ||
| Colosseum | Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen | ||
| XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
| Diamond | Routes 207, 208 & 210-North, Mt. Coronet | Details | |
| Pearl | Routes 207, 208 & 210-North, Mt. Coronet | Details | |
| Platinum | Route 206, Route 207, Route 210 North, Route 211 East, Mt. Coronet | Details | |
| HeartGold | Mt. Mortar, The Cliff Cave, Rock Tunnel Safari Zone | Details | |
| SoulSilver | Mt. Mortar, The Cliff Cave, Rock Tunnel Safari Zone | Details | |
| PokéWalker | Rugged Road, Dim Cave, Scary Cave | Details | |
| Trainer Locations | Details | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Low Kick |  |  | ?? | 100 | 20 | -- | ||
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||
| — | Leer |  |  | -- | 100 | 30 | -- | ||
| The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
| 7 | Focus Energy |  |  | -- | -- | 30 | -- | ||
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||||||
| 10 | Karate Chop |  |  | 50 | 100 | 25 | -- | ||
| The foe is attacked with a sharp chop. It has a high critical-hit ratio. | |||||||||
| 13 | Foresight |  |  | -- | -- | 40 | -- | ||
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
| 19 | Seismic Toss |  |  | ?? | 100 | 20 | -- | ||
| The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
| 22 | Revenge |  |  | 60 | 100 | 10 | -- | ||
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
| 25 | Vital Throw |  |  | 70 | -- | 10 | -- | ||
| The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | |||||||||
| 31 | Submission |  |  | 80 | 80 | 25 | -- | ||
| The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | |||||||||
| 34 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | ||
| This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
| 37 | Cross Chop |  |  | 100 | 80 | 5 | -- | ||
| The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | |||||||||
| 43 | Scary Face |  |  | -- | 90 | 10 | -- | ||
| The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
| 46 | Dynamicpunch |  |  | 100 | 50 | 5 | 100 | ||
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
| TM06 | Toxic |  |  | -- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM08 | Bulk Up |  |  | -- | -- | 20 | -- | ||
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM17 | Protect |  |  | -- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | ||
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
| TM27 | Return |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | ||
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | ||
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| TM32 | Double Team |  |  | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | ||
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
| TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 | ||
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | 100 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest |  |  | -- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | ||
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | ||
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| TM58 | Endure |  |  | -- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | ||
| If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
| TM78 | Captivate |  |  | -- | 100 | 20 | -- | ||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | ||
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
| TM82 | Sleep Talk |  |  | -- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | ||
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | ||
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
| HM06 | Rock Smash |  |  | 40 | 100 | 15 | 50 | ||
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
| HM08 | Rock Climb |  |  | 90 | 85 | 20 | 20 | ||
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Fire Punch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
| Ice Punch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
| Thunderpunch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
| Vacuum Wave |  |  | 40 | 100 | 30 | -- | ||
| The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||||||||
| Helping Hand |  |  | -- | -- | 20 | -- | ||
| A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
| Snore |  |  | 40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Mud-slap |  |  | 20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| Superpower |  |  | 120 | 100 | 5 | -- | ||
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Role Play |  |  | -- | -- | 10 | -- | ||
| The user mimics the foe completely, copying the foe's natural ability. | ||||||||
| Low Kick |  |  | ?? | 100 | 20 | -- | ||
| A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||||||||
| Headbutt |  |  | 70 | 100 | 15 | 30 | ||
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Light Screen |  |  | -- | -- | 30 | -- | Details | |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
| Meditate |  |  | -- | -- | 40 | -- | Details | |
| The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||||
| Rolling Kick |  |  | 60 | 85 | 15 | 30 | Details | |
| The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||||||||
| Encore |  |  | -- | 100 | 5 | -- | Details | |
| The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
| Smellingsalt |  |  | 60 | 100 | 10 | -- | Details | |
| This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | ||||||||
| Counter |  |  | ?? | 100 | 20 | -- | Details | |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
| Rock Slide |  |  | 75 | 90 | 10 | 30 | Details | |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||||
| Close Combat |  |  | 120 | 100 | 5 | -- | Details | |
| The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||||||||
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Details | |
| The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
| Thunderpunch |  |  | 75 | 100 | 15 | 10 | Details | |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Details | |
| The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
| Bullet Punch |  |  | 40 | 100 | 30 | -- | Details | |
| The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||||||||
| Power Trick - HGSS Only |  |  | -- | -- | 10 | -- | Details | |
| The user employs its psychic power to switch its Attack with its Defense stat. | ||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
| 
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| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 70 | 80 | 50 | 35 | 35 | 35 | |
| Max Stats Hindering Nature | Lv. 50 | 130 - 177 | 76 - 118 | 49 - 91 | 36 - 78 | 36 - 78 | 36 - 78 | 
| Lv. 100 | 250 - 344 | 148 - 233 | 94 - 179 | 67 - 152 | 67 - 152 | 67 - 152 | |
| Max Stats Neutral Nature | Lv. 50 | 130 - 177 | 85 - 132 | 55 - 102 | 40 - 87 | 40 - 87 | 40 - 87 | 
| Lv. 100 | 250 - 344 | 165 - 259 | 105 - 199 | 75 - 169 | 75 - 169 | 75 - 169 | |
| Max Stats Beneficial Nature | Lv. 50 | 130 - 177 | 93 - 145 | 60 - 112 | 44 - 95 | 44 - 95 | 44 - 95 | 
| Lv. 100 | 250 - 344 | 181 - 284 | 115 - 218 | 82 - 185 | 82 - 185 | 82 - 185 | |
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