#099 Kingler
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Kingler
Japan: Kingler
キングラー
French: Krabboss
German: Kingler
Korean: 킹크랩
National: #099
Johto: #165
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 4'03"
1.3m
132.3lbs
60kg
605,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 55 Hit Points
130 Attack
115 Defense
50 Special Attack
50 Special Defense
75 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Gen I Trade
Silver Leaf - RBY
Water 3
Evolutionary Chain
Locations - In-Depth Details
Gold Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar IslandDetails
Silver Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cinnabar IslandDetails
Crystal Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar IslandDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bubble 20 100 30 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
ViceGrip 55 100 30 --
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
5 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
12 ViceGrip 55 100 30 --
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
16 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
23 Stomp 65 100 20 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
27 Guillotine -- 30 5 --
A single-hit knockout attack. Learned only by Pokémon that have large pincers.
38 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
49 Crabhammer 90 85 10 --
A move that is used only by Pokémon with pincers. Likely to get a critical hit.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Amnesia -- 100 20 -- Details
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
Dig 60 100 10 -- Details
The attacker digs underground in the first turn, then pops up in the next turn to attack.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Slam 80 75 20 -- Details
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 55 130 115 50 50 75
Max Stats Lv. 50 115 - 161 135 - 181 120 - 166 55 - 101 55 - 101 80 - 126
Lv. 100 220 - 313 265 - 358 235 - 328 105 - 198 105 - 198 155 - 248

<--- #098
Krabby
#100
Voltorb
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