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 #101 Electrode
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Electrode
Japan: Marumine
マルマイン
French: Électrode
German: Lektrobal
Korean: 붐볼
National: #101
Johto: #121
Electrode is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Ball Pokémon 3'11"
1.2m
146.8lbs
66.6kg
605,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 60 Hit Points
50 Attack
70 Defense
80 Special Attack
80 Special Defense
140 Speed
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Gen I Trade
Moltres Candy - RBY
Mineral
Evolutionary Chain
Locations - In-Depth Details
Gold Rocket HideoutDetails
Silver Rocket HideoutDetails
Crystal Rocket HideoutDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
SonicBoom 20 90 20 --
A NORMAL-type attack. It always inflicts a set amount of damage.
Selfdestruct 200 100 5 --
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
9 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
17 SonicBoom 20 90 20 --
A NORMAL-type attack. It always inflicts a set amount of damage.
23 Selfdestruct 200 100 5 --
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
29 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
34 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
40 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
44 Explosion 250 100 5 --
The most powerful attack of all. However, the attacker faints after using this move.
48 Mirror Coat ?? 100 20 --
The foe will receive double the damage the user sustained from a special attack. High accuracy.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Teleport -- 100 20 -- Gen I TM30
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Thunder Wave -- 100 20 -- Gen I TM45
A special move that causes paralysis. The victim has a onein-four chance of immobility.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 60 50 70 80 80 140
Max Stats Lv. 50 120 - 166 55 - 101 75 - 121 85 - 131 85 - 131 145 - 191
Lv. 100 230 - 323 105 - 198 145 - 238 165 - 258 165 - 258 285 - 378

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Exeggcute
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