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 #165 Ledyba
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Ledyba
Japan: Rediba
レディバ
French: Coxy
German: Ledyba
Korean: 레디바
National: #165
Johto: #030
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Five Star Pokémon 3'03"
1m
23.8lbs
10.8kg
2553,840
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
70 40 Hit Points
20 Attack
30 Defense
40 Special Attack
80 Special Defense
55 Speed
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold Trade from Silver/Crystal
Silver Route 30, Route 31, Route 37, Route 2Details
Crystal Route 30, Route 31, Route 33, Route 36, Route 37, Route 42, Azalea Town, National Park, Route 2Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
8 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
15 Comet Punch 18 85 15 --
Although each slap is weak, this attack hits the target two to five times in succession.
22 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
22 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
22 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
29 Baton Pass -- 100 40 --
A move that transfers the user's status changes to the next Pokémon when switching.
36 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
43 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
50 Double-Edge 120 100 15 --
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Bide -- 100 10 -- Details
The user waits for several turns. At the end, it returns double the damage it received.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Psybeam 65 100 20 10 Details
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 265 40 20 30 40 80 55
Max Stats Lv. 50 100 - 146 25 - 71 35 - 81 45 - 91 85 - 131 60 - 106
Lv. 100 190 - 283 45 - 138 65 - 158 85 - 178 165 - 258 115 - 208

<--- #164
Noctowl
#166
Ledian
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