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 #212 Scizor
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Scizor
Japan: Hassam
ハッサム
French: Cizayox
German: Scherox
Korean: 핫삼
National: #212
Johto: #111
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pincer Pokémon 5'11"
1.8m
260.1lbs
118kg
256,400
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 70 Hit Points
130 Attack
100 Defense
55 Special Attack
80 Special Defense
65 Speed
Damage Taken
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
Gold Evolve Scyther
Silver Evolve Scyther
Crystal Evolve Scyther

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
6 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
12 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
18 False Swipe 40 100 40 --
A move that adjusts ATTACK so that the foe has one HP left. Can't cause the foe to faint.
24 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
30 Metal Claw 50 95 35 10
Strikes the target with sharp claws. Has a one-in-ten shot at raising the user's ATTACK.
36 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
42 Swords Dance -- 100 30 --
A special move that boosts the user's ATTACK power. Normally used up to three times.
48 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Baton Pass -- 100 40 -- Details
A move that transfers the user's status changes to the next Pokémon when switching.
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Razor Wind 80 75 10 -- Details
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Wing Attack 60 100 35 --
Lv. 30
A FLYING-type attack. The attacking Pokémon spreads its wings and charges.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 70 130 100 55 80 65
Max Stats Lv. 50 130 - 176 135 - 181 105 - 151 60 - 106 85 - 131 70 - 116
Lv. 100 250 - 343 265 - 358 205 - 298 115 - 208 165 - 258 135 - 228

<--- #211
Qwilfish
#213
Shuckle
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