#213 Shuckle
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Shuckle
Japan: Tsubotsubo
ツボツボ
French: Caratroc
German: Pottrott
Korean: 단단지
National: #213
Johto: #166
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mold Pokémon 2'00"
0.6m
45.2lbs
20.5kg
1905,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 20 Hit Points
10 Attack
230 Defense
10 Special Attack
230 Special Defense
5 Speed
Damage Taken
*0.5 *1 *2 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
Wild
Berry - 100%
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold Route 40, Cianwood City, Burned Tower, Dark CaveDetails
Silver Route 40, Cianwood City, Burned Tower, Dark CaveDetails
Crystal Route 40, Cianwood City, Burned Tower, Dark CaveDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
9 Wrap 15 85 20 --
Traps and squeezes the target over two to five turns, making the target unable to move.
14 Encore -- 100 5 --
Forces the target to continue to use the move it used last for the next two to six turns.
23 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
28 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
37 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Sweet Scent -- 100 20 -- Details
A pleasant aroma that distracts the target, making the opponent easier to hit.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 20 10 230 10 230 5
Max Stats Lv. 50 80 - 126 15 - 61 235 - 281 15 - 61 235 - 281 10 - 56
Lv. 100 150 - 243 25 - 118 465 - 558 25 - 118 465 - 558 15 - 108

<--- #212
Scizor
#214
Heracross
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