| Generation II Level Up |
|
| — |
Quick Attack |
 |
40 |
100 |
30 |
-- |
| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
| — |
Leer |
 |
-- |
100 |
30 |
-- |
| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
| 9 |
ThunderPunch |
 |
75 |
100 |
15 |
10 |
| A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. |
| 17 |
Light Screen |
 |
-- |
100 |
30 |
-- |
| Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
| 25 |
Swift |
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| 33 |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| 41 |
Thunderbolt |
 |
95 |
100 |
15 |
10 |
| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
| 49 |
Thunder |
 |
120 |
70 |
10 |
30 |
| Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
| TM & HM Attacks |
|
| TM01 |
DynamicPunch
|
 |
100 |
50 |
5 |
100 |
| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM07 |
Zap Cannon
|
 |
100 |
50 |
5 |
100 |
| An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM18 |
Rain Dance
|
 |
-- |
90 |
5 |
-- |
| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM25 |
Thunder
|
 |
120 |
70 |
10 |
30 |
| Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM29 |
Psychic
|
 |
90 |
100 |
10 |
10 |
| A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
| TM31 |
Mud-Slap
|
 |
20 |
100 |
10 |
100 |
| An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM33 |
Ice Punch
|
 |
75 |
100 |
15 |
10 |
| A special ICE-type attack. Has a one-in-ten chance of freezing the target. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM39 |
Swift
|
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| TM41 |
ThunderPunch
|
 |
75 |
100 |
15 |
10 |
| A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. |
| TM43 |
Detect
|
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
| TM48 |
Fire Punch
|
 |
75 |
100 |
15 |
10 |
| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
| HM05 |
Flash
|
 |
-- |
70 |
20 |
-- |
| Blinds the target with a bright flash of light, reducing the opponent's accuracy. |