#249 Lugia
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Lugia
Japan: Lugia
ルギア
French: Lugia
German: Lugia
Korean: 루기아
National: #249
Johto: #247
Lugia is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Diving Pokémon 17'01"
5.2m
476.2lbs
216.0kg
330,720
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
0 106 Hit Points
90 Attack
130 Defense
90 Special Attack
154 Special Defense
110 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
 
Lugia cannot breed
Evolutionary Chain
Locations - In-Depth Details
Gold Whirl IslandsDetails
Silver Whirl IslandsDetails
Crystal Whirl IslandsDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Aeroblast 100 95 5 --
A powerful FLYING-type attack. It often becomes a critical hit.
11 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
22 Gust 40 100 35 --
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind.
33 Recover -- 100 20 --
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own.
44 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
55 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
66 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
77 Whirlwind -- 100 20 --
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
88 AncientPower 60 100 5 10
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
99 Future Sight 80 90 15 --
A special PSYCHIC-type attack. It strikes the target two turns after it is used.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM24 DragonBreath 60 100 20 30
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 106 90 130 90 154 110
Max Stats Lv. 50 166 - 212 95 - 141 135 - 181 95 - 141 159 - 205 115 - 161
Lv. 100 322 - 415 185 - 278 265 - 358 185 - 278 313 - 406 225 - 318

<--- #248
Tyranitar
#250
Ho-Oh
--->

 
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