#507 Herdier
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Herdier
Japan: Herderrie
ハーデリア
French: Ponchien
German: Terribark
Korean: 하데리어
National: #507
Alola: #151
Melemele: #---
Akala: #052
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Loyal Dog Pokémon 2'11"
0.9m
32.4lbs
14.7kg
1203,840
Abilities: Intimidate - Sand Rush - Scrappy (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Sand Rush: Speed is doubled within a sandstorm
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Evolve Lillipup
Moon Evolve Lillipup
Ultra Sun Evolve Lillipup
Ultra Moon Evolve Lillipup
Trainer Locations  Details
Flavor Text
Sun Its dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train.
Moon This Pokémon obeys its master’s orders faithfully. However, it refuses to listen to anything said by a person it doesn’t respect.
Ultra Sun The longer its black fur grows, the harder and more impervious it gets. Claws and fangs can’t easily penetrate it.
Ultra Moon It has been living with people for so long that portrayals of it can be found on the walls of caves from long, long ago.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
5 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
8 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
15 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
20 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
24 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
29 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
33 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
38 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
42 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
47 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
52 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Howl -- -- 40 -- Details
The user howls loudly to raise its spirit, which raises its Attack stat.
Sand Attack -- 100 15 -- Details
Sand is hurled in the target's face, reducing the target's accuracy.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Lick 30 100 30 30 Details
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Fire Fang 65 95 15 20 Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang 65 95 15 20 Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Ice Fang 65 95 15 20 Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Psychic Fangs 85 100 10 -- Details
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 160 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 120 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/175(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 120 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Baby-doll Eyes -- 100 30 --
Lv. 10
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 370 65 80 65 35 65 60
Max Stats
Hindering Nature
Lv. 50 125 - 172 76 - 118 63 - 105 36 - 78 63 - 105 58 - 100
Lv. 100 240 - 334 148 - 233 121 - 206 67 - 152 121 - 206 112 - 197
Max Stats
Neutral Nature
Lv. 50 125 - 172 85 - 132 70 - 117 40 - 87 70 - 117 65 - 112
Lv. 100 240 - 334 165 - 259 135 - 229 75 - 169 135 - 229 125 - 219
Max Stats
Beneficial Nature
Lv. 50 125 - 172 93 - 145 77 - 128 44 - 95 77 - 128 71 - 123
Lv. 100 240 - 334 181 - 284 148 - 251 82 - 185 148 - 251 137 - 240

<--- #506
Lillipup
#508
Stoutland
--->

 
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