#594 Alomomola
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Alomomola
Japan: Mamanbou
ママンボウ
French: Mamanbo
German: Mamolida
Korean: 맘복치
National: #594
Alola: #157
Melemele: #---
Akala: #084
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Caring Pokémon 3'11"
1.2m
69.7lbs
31.6kg
7510,240
Abilities: Healer - Hydration - Regenerator (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 2 HP Point(s)
Unlikely
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations - In-Depth Details
Sun Brooklet HillDetails
Moon Brooklet HillDetails
Trainer Locations  Details
Flavor Text
Sun It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown.
Moon They float upon the open sea. Many water Pokémon gather in the area around Alomomola.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
Pound 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
9 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13 Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
17 Heal Pulse -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
21 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
33 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
37 Wish -- -- 10 --
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
41 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
45 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
49 Whirlpool 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
53 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
57 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
61 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
65 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Refresh -- -- 20 -- Details
The user rests to cure itself of poisoning, a burn, or paralysis.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Bounce 85 85 5 30 Move Tutor - ORAS
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Knock Off 65 100 20 -- Move Tutor - ORAS
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Magic Coat -- -- 15 -- Move Tutor - ORAS
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 165 75 80 40 45 65
Max Stats
Hindering Nature
Lv. 50 225 - 272 72 - 114 76 - 118 40 - 82 45 - 87 63 - 105
Lv. 100 440 - 534 139 - 224 148 - 233 76 - 161 85 - 170 121 - 206
Max Stats
Neutral Nature
Lv. 50 225 - 272 80 - 127 85 - 132 45 - 92 50 - 97 70 - 117
Lv. 100 440 - 534 155 - 249 165 - 259 85 - 179 95 - 189 135 - 229
Max Stats
Beneficial Nature
Lv. 50 225 - 272 88 - 139 93 - 145 49 - 101 55 - 106 77 - 128
Lv. 100 440 - 534 170 - 273 181 - 284 93 - 196 104 - 207 148 - 251

<--- #593
Jellicent
#595
Joltik
--->

 
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