Standard Level Up |
|
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| — |
Play Nice |
 |
 |
-- |
101 |
20 |
-- |
| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 5 |
Aqua Ring |
 |
 |
-- |
101 |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP every turn. |
| 9 |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 13 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| 13 |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| 21 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 25 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 29 |
Healing Wish |
 |
 |
-- |
101 |
10 |
-- |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| 33 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
| The user shoots a torrent of water that changes the target's type to Water. |
| 37 |
Wish |
 |
 |
-- |
101 |
10 |
-- |
| One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| 41 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| This move's power is doubled if the target's HP is at half or less. |
| 45 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| 49 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| 55 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM034 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM052 |
Snowscape |
 |
 |
-- |
101 |
10 |
-- |
| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM077 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM098 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
| TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
| The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM132 |
Baton Pass |
 |
 |
-- |
101 |
40 |
-- |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| TM135 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM139 |
Misty Terrain |
 |
 |
-- |
101 |
10 |
-- |
| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| TM142 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM143 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM188 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| TM196 |
Flip Turn |
 |
 |
60 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM200 |
Scale Shot |
 |
 |
25 |
90 |
20 |
-- |
| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| TM202 |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| TM227 |
Alluring Voice |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |