#662 Fletchinder
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Fletchinder
Japan: Hinoyakoma
ヒノヤコマ
French: Braisillon
German: Dartignis
Korean: 불화살빈
National: #662
Alola: #193
Melemele: #---
Akala: #094
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ember Pokémon 2'04"
0.7m
35.3lbs
16kg
1203,840
Abilities: Flame Body - Gale Wings (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Gale Wings: All Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 2 Speed Point(s)
Unlikely
Damage Taken
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
Sun Route 8Details
Moon Route 8Details
Ultra Sun Route 8 (SOS Only), Wela Volcano Park (SOS Only)Details
Ultra Moon Route 8 (SOS Only), Wela Volcano Park (SOS Only)Details
Trainer Locations  Details
Flavor Text
Sun From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
Moon It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
Ultra Sun It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.
Ultra Moon Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
6 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
13 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
16 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
25 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
27 Razor Wind 80 100 10 --
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
31 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
38 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
42 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
46 Me First ?? -- 20 --
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
51 Tailwind -- -- 15 --
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
55 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Tailwind -- -- 15 -- Details
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Snatch -- -- 10 -- Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 175 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 100(Phy)/195(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 382 62 73 55 56 52 84
Max Stats
Hindering Nature
Lv. 50 122 - 169 70 - 112 54 - 96 54 - 97 51 - 93 80 - 122
Lv. 100 234 - 328 135 - 220 103 - 188 105 - 189 98 - 182 155 - 240
Max Stats
Neutral Nature
Lv. 50 122 - 169 78 - 125 60 - 107 61 - 108 57 - 104 89 - 136
Lv. 100 234 - 328 151 - 245 115 - 209 117 - 211 109 - 203 173 - 267
Max Stats
Beneficial Nature
Lv. 50 122 - 169 85 - 137 66 - 117 67 - 118 62 - 114 97 - 149
Lv. 100 234 - 328 166 - 269 126 - 229 128 - 232 119 - 223 190 - 293

<--- #661
Fletchling
#663
Talonflame
--->

 
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