#778 Mimikyu
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Mimikyu
Japan: Mimikkyu
ミミッキュ
French: Mimiqui
German: Mimigma
Korean: 따라큐
National: #778
Alola: #315
Melemele: #---
Akala: #---
Ula'ula: #136
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Disguise Pokémon 0'08" / 1'04"
0.2m / 0.4m
1.5lbs / 6.2lbs
0.7kg / 2.8kg
455,120
Abilities: Disguise
Disguise: Once per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. Damage from Confusion will break the Disguise
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Likely
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1 *0.25 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
 
Chesto Berry
- 5%
Amorphous
Evolutionary Chain
Alternate Forms
Disguised FormBusted Form
Mimikyu changes its form when it is hit by an attack and its ability Disguise is activated
Locations - In-Depth Details
Sun Thrifty MegamartDetails
Moon Thrifty MegamartDetails
Ultra Sun Thrifty MegamartDetails
Ultra Moon Thrifty MegamartDetails
Trainer Locations  Details
Flavor Text
SunIts actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
MoonA lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.
Ultra SunAlthough it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.
Ultra MoonA gust of wind revealed what hides under this Pokémon’s rag to a passing Trainer, who went home and died painfully that very night.
SunAfter going to all the effort of disguising itself, its neck was broken. Whatever is inside is probably unharmed, but it’s still feeling sad.
MoonIf its neck is broken or its rag torn during an attack, it works through the night to patch it.
Ultra SunIt stands in front of a mirror, trying to fix its broken neck as if its life depended on it. It has a hard time getting it right, so it’s crying inside.
Ultra MoonSad that its true identity may be exposed, Mimikyu will mercilessly seek revenge on any opponent that breaks its neck.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wood Hammer 120 100 15 --
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
5 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
14 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
19 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
23 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
28 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
32 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
37 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
41 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
46 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
50 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Grudge -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Nightmare -- 100 15 -- Details
A sleeping target sees a nightmare that inflicts some damage every turn.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
After You----15--
The user helps the target and makes it use its move right after the user.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160(Phy)/100(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom 190(Phy)/140(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175(Phy)/160(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Let's Snuggle Forever 190 -- 1 --
After obtaining Z-Power, the user, Mimikyu, punches the target with full force.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 476 55 90 80 50 105 96
Max Stats
Hindering Nature
Lv. 50 115 - 162 85 - 127 76 - 118 49 - 91 99 - 141 90 - 133
Lv. 100 220 - 314 166 - 251 148 - 233 94 - 179 193 - 278 177 - 261
Max Stats
Neutral Nature
Lv. 50 115 - 162 95 - 142 85 - 132 55 - 102 110 - 157 101 - 148
Lv. 100 220 - 314 185 - 279 165 - 259 105 - 199 215 - 309 197 - 291
Max Stats
Beneficial Nature
Lv. 50 115 - 162 104 - 156 93 - 145 60 - 112 121 - 172 111 - 162
Lv. 100 220 - 314 203 - 306 181 - 284 115 - 218 236 - 339 216 - 320

<--- #777
Togedemaru
#779
Bruxish
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017