#797 Celesteela
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Celesteela
Japan: Tekkaguya
テッカグヤ
French: Bamboiselle
German: Kaguron
Korean: 철화구야
National: #797
Alola: #397
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Celesteela is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Launch Pokémon 30'02"
9.2m
2204.4lbs
999.9kg
2530,720
Abilities: Beast Boost
Beast Boost: Increases the Pokémon's highest stat when it knocks out a Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 1 Attack Point(s)
1 Defense Point(s)
1 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*0.5 *2 *1 *2 *0.25 *1 *1 *0 *0 *0.5 *0.5 *0.25 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
  Celesteela cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Moon
Moon Haina Desert, Malie GardenDetails
Ultra Sun Trade from Moon/Ultra Moon
Ultra Moon Ultra CraterDetails
Flavor Text
Sun It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
Moon One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
Ultra Sun One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Ultra Moon Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
7 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
19 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
23 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
29 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
31 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
37 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
43 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
47 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
53 Skull Bash 130 100 10 100
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
59 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
67 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
73 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM67 Smart Strike 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 175(Phy)/140(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 100(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 97 101 103 107 101 61
Max Stats
Hindering Nature
Lv. 50 157 - 204 95 - 137 97 - 139 100 - 143 95 - 137 59 - 101
Lv. 100 304 - 398 186 - 270 189 - 274 197 - 281 186 - 270 114 - 198
Max Stats
Neutral Nature
Lv. 50 157 - 204 106 - 153 108 - 155 112 - 159 106 - 153 66 - 113
Lv. 100 304 - 398 207 - 301 211 - 305 219 - 313 207 - 301 127 - 221
Max Stats
Beneficial Nature
Lv. 50 157 - 204 116 - 168 118 - 170 123 - 174 116 - 168 72 - 124
Lv. 100 304 - 398 227 - 331 232 - 335 240 - 344 227 - 331 139 - 243

<--- #796
Xurkitree
#798
Kartana
--->

 
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