| Generation VI Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| — |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Withdraw |
 |
 |
-- |
-- |
40 |
-- |
| The user withdraws its body into its hard shell, raising its Defense stat. |
| 13 |
Bubble |
 |
 |
40 |
100 |
30 |
10 |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 16 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 20 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 24 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 32 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 36 |
Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
| The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
| 40 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 44 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 48 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM03 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM07 (ORAS) |
Dive |
 |
 |
80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) |
| Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
Details |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Aura Sphere |
 |
 |
80 |
-- |
20 |
-- |
Details |
| The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
Details |
| If the target's HP is down to about half, this attack will hit with double the power. |
| Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
Details |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| Fake Out |
 |
 |
40 |
100 |
10 |
100 |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user covers itself with mud. It weakens Electric-type moves for five turns. |
| Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
Details |
| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
| Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user rests to cure itself of a poisoning, burn, or paralysis. |
| Water Spout |
 |
 |
150 |
100 |
5 |
-- |
Details |
| The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. |
| Yawn |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Transfer Only Moves (Details) |
|
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen V HM06 |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Water Pledge |
 |
 |
80 |
100 |
10 |
-- |
Move Tutor - B2W2 |
| A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
| The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. |