| Generation VI Level Up | 
|
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Charm |  |  | -- | 100 | 20 | -- | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
				| 5 | Metronome |  |  | -- | -- | 10 | -- | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
				| 9 | Sweet Kiss |  |  | -- | 75 | 10 | -- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 13 | Yawn |  |  | -- | -- | 10 | -- | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
				| 17 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 21 | Follow Me |  |  | -- | -- | 20 | -- | 
				| The user draws attention to itself, making all targets take aim only at the user. | 
				| 25 | Bestow |  |  | -- | -- | 15 | -- | 
				| The user passes its held item to the target when the target isn't holding an item. | 
				| 29 | Wish |  |  | -- | -- | 10 | -- | 
				| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
				| 33 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 37 | Safeguard |  |  | -- | -- | 25 | -- | 
				| The user creates a protective field that prevents status problems for five turns. | 
				| 41 | Baton Pass |  |  | -- | -- | 40 | -- | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
				| 45 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
				| 49 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 53 | After You |  |  | -- | -- | 15 | -- | 
				| The user helps the target and makes it use its move right after the user. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | Incinerate |  |  | 60 | 100 | 15 | -- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Egg Moves (Details) | 
 
| Extrasensory |  |  | 80 | 100 | 20 | 10 | Details | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Future Sight |  |  | 120 | 100 | 10 | -- | Details | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| Lucky Chant |  |  | -- | -- | 30 | -- | Details | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| Mirror Move |  |  | -- | -- | 20 | -- | Details | 
				| The user counters the target by mimicking the target's last move. | 
| Morning Sun |  |  | -- | -- | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Nasty Plot |  |  | -- | -- | 20 | -- | Details | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| Peck |  |  | 35 | 100 | 35 | -- | Details | 
				| The target is jabbed with a sharply pointed beak or horn. | 
| Present |  |  | ?? | 90 | 15 | -- | Details | 
				| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 
| Psycho Shift |  |  | -- | 100 | 10 | -- | Details | 
				| Using its psychic power of suggestion, the user transfers its status problems to the target. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Details | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Stored Power |  |  | 20 | 100 | 10 | -- | Details | 
				| The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |  | -- | -- | 15 | -- | Gen V TM19 | 
				| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| Work Up |  |  | -- | -- | 30 | -- | Gen V TM83 | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Soft-boiled |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - Emerald | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. |