| X & Y Level Up | 
|
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 4 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 11 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 14 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 17 | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 21 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 24 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 27 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 31 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 34 | Water Spout |  |  | 150 | 100 | 5 | -- | 
				| The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | 
				| 37 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 46 | Dive |  |  | 80 | 100 | 10 | -- | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
				| 54 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 62 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 70 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| ΩRαS Level Up | 
|
				| — | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
				| — | Splash |  |  | -- | -- | 40 | -- | 
				| The user just flops and splashes around to no effect at all... | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 4 | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 13 | Whirlpool |  |  | 35 | 85 | 15 | 100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 16 | Astonish |  |  | 30 | 100 | 15 | 30 | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 19 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 22 | Mist |  |  | -- | -- | 30 | -- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 25 | Rest |  |  | -- | -- | 10 | -- | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 29 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
				| 33 | Water Spout |  |  | 150 | 100 | 5 | -- | 
				| The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | 
				| 37 | Amnesia |  |  | -- | -- | 20 | -- | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
				| 44 | Dive |  |  | 80 | 100 | 10 | -- | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
				| 51 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 58 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 65 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |  | -- | -- | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | Surf |  |  | 90 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Aqua Ring |  |  | -- | -- | 20 | -- | Details | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Clear Smog |  |  | 50 | -- | 15 | -- | Details | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Details | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Double-Edge |  |  | 120 | 100 | 15 | -- | Details | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Fissure |  |  | ?? | 30 | 5 | -- | Details | 
				| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 
| Sleep Talk |  |  | -- | -- | 10 | -- | Details | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Details | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Soak |  |  | -- | 100 | 20 | -- | Details | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
| Thrash |  |  | 120 | 100 | 10 | -- | Details | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Zen Headbutt |  |  | 80 | 90 | 15 | 20 | Details | 
				| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Gen IV TM72 | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Self-destruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. |