| X & Y Level Up | 
|
				| — | Knock Off |  |  | 65 | 100 | 25 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 4 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 16 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 19 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 22 | Feint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 26 | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 40 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 46 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 52 | Grudge |  |  | -- | -- | 5 | -- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 58 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
| ΩRαS Level Up | 
|
				| — | Phantom Force |  |  | 90 | 100 | 10 | -- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
				| — | Knock Off |  |  | 65 | 100 | 25 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| — | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 4 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 16 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 19 | Feint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 26 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 40 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 46 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 52 | Grudge |  |  | -- | -- | 5 | -- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 58 | Trick |  |  | -- | 100 | 10 | -- | 
				| The user catches the target off guard and swaps its held item with its own. | 
				| 64 | Phantom Force |  |  | 90 | 100 | 10 | -- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Egg Moves (Details) | 
 
| Astonish |  |  | 30 | 100 | 15 | 30 | Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Destiny Bond |  |  | -- | -- | 5 | -- | Details | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Gunk Shot |  |  | 120 | 80 | 5 | 30 | Details | 
				| The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| Imprison |  |  | -- | -- | 10 | -- | Details | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Phantom Force |  |  | 90 | 100 | 10 | -- | Details | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| Pursuit |  |  | 40 | 100 | 20 | -- | Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Shadow Sneak |  |  | 40 | 100 | 30 | -- | Details | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |  | -- | -- | 15 | -- | Gen V TM19 | 
				| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Nightmare |  |  | -- | 100 | 15 | -- | Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. |