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 #354 Banette
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Banette
Japan: Jupetta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
National: #354
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #123
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Marionette Pokémon 3'07"
1.1m
27.6lbs
12.5kg
456,400
Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Pokémon Village (Thursdays)Details
Y Pokémon Village (Thursdays)Details
Omega Ruby Evolve Shuppet
Alpha Sapphire Evolve Shuppet
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Knock Off
Badly startles all of the Pokémon to act before the user.
Screech  
Makes audience expect little of other contestants.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
Curse  
Causes the user to move later on the next turn.
4 Screech  
Makes audience expect little of other contestants.
7 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
10 Spite
Badly startles all Pokémon that successfully showed their appeal.
13 Will-O-Wisp  
Makes audience expect little of other contestants.
16 Shadow Sneak  
Causes the user to move earlier on the next turn.
19 Curse  
Causes the user to move later on the next turn.
22 Feint Attack  
Works great if the user goes first this turn.
26 Hex
Badly startles Pokémon that used a move of the same type.
30 Shadow Ball  
Quite an appealing move.
34 Sucker Punch  
Excites the audience a lot if used first.
40 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
52 Grudge
Startles all other Pokémon. User cannot act in the next turn.
58 Trick
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Phantom Force  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Screech  
Makes audience expect little of other contestants.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
Spite
Badly startles all Pokémon that successfully showed their appeal.
4 Screech  
Makes audience expect little of other contestants.
7 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
10 Spite
Badly startles all Pokémon that successfully showed their appeal.
13 Shadow Sneak  
Causes the user to move earlier on the next turn.
16 Will-O-Wisp  
Makes audience expect little of other contestants.
19 Feint Attack  
Works great if the user goes first this turn.
22 Hex
Badly startles Pokémon that used a move of the same type.
26 Curse  
Causes the user to move later on the next turn.
30 Shadow Ball  
Quite an appealing move.
34 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
40 Sucker Punch  
Excites the audience a lot if used first.
46 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
52 Grudge
Startles all other Pokémon. User cannot act in the next turn.
58 Trick
Badly startles Pokémon that used a move of the same type.
64 Phantom Force  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Gunk Shot Details
Badly startles all Pokémon that successfully showed their appeal.
Imprison   Details
Temporarily stops the crowd from growing excited.
Ominous Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Phantom Force   Details
Prevents the user from being startled until the turn ends.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 64 115 65 83 63 65
Max Stats
Hindering Nature
Lv. 50 124 - 171 108 - 150 63 - 105 79 - 121 61 - 103 63 - 105
Lv. 100 238 - 332 211 - 296 121 - 206 153 - 238 117 - 202 121 - 206
Max Stats
Neutral Nature
Lv. 50 124 - 171 120 - 167 70 - 117 88 - 135 68 - 115 70 - 117
Lv. 100 238 - 332 235 - 329 135 - 229 171 - 265 131 - 225 135 - 229
Max Stats
Beneficial Nature
Lv. 50 124 - 171 132 - 183 77 - 128 96 - 148 74 - 126 77 - 128
Lv. 100 238 - 332 258 - 361 148 - 251 188 - 291 144 - 247 148 - 251


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Banette
Japan: MegaJupetta
メガジュペッタ
French: MegaBranette
German: Mega-Banette
Korean: 메가다크펫
National: #354
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Marionette Pokémon 0'08"
0.2m
1.5lbs
0.7kg
45 6,400
Abilities: Prankster
Prankster: Status category moves have their Speed Priority increased by 1
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 555 64 165 75 93 83 75
Max Stats
Hindering Nature
Lv. 50 124 - 171 153 - 195 72 - 114 88 - 130 79 - 121 72 - 114
Lv. 100 238 - 332 301 - 386 139 - 224 171 - 256 153 - 238 139 - 224
Max Stats
Neutral Nature
Lv. 50 124 - 171 170 - 217 80 - 127 98 - 145 88 - 135 80 - 127
Lv. 100 238 - 332 335 - 429 155 - 249 191 - 285 171 - 265 155 - 249
Max Stats
Beneficial Nature
Lv. 50 124 - 171 187 - 238 88 - 139 107 - 159 96 - 148 88 - 139
Lv. 100 238 - 332 368 - 471 170 - 273 210 - 313 188 - 291 170 - 273

<--- #353
Shuppet
#355
Duskull
--->

 
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