| Generation VI Level Up | 
|
				| — | 
				Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 4 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 8 | 
				Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 12 | 
				Low Kick | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
				| 16 | 
				Rock Throw | 
				  | 
				  | 
				50 | 
				90 | 
				15 | 
				-- | 
				| The user picks up and throws a small rock at the target to attack. | 
				| 20 | 
				Wake-Up Slap | 
				  | 
				  | 
				70 | 
				100 | 
				10 | 
				-- | 
				| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
				| 24 | 
				Chip Away | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
				| 28 | 
				Bulk Up | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
				| 31 | 
				Rock Slide | 
				  | 
				  | 
				75 | 
				90 | 
				10 | 
				30 | 
				| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
				| 34 | 
				Dynamic Punch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
				| 37 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 40 | 
				Hammer Arm | 
				  | 
				  | 
				100 | 
				90 | 
				10 | 
				100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 43 | 
				Stone Edge | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
				| 46 | 
				Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
				| 49 | 
				Superpower | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				100 | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					100 | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
TM94 (XY) HM06 (ORAS) | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | 
					Power-Up Punch | 
					  | 
					  | 
					40 | 
					100 | 
					20 | 
					100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Comet Punch | 
				  | 
				  | 
				18 | 
				85 | 
				15 | 
				-- | 
								Details | 
				| The target is hit with a flurry of punches that strike two to five times in a row. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Drain Punch | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Force Palm | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				30 | 
								Details | 
				| The target is attacked with a shock wave. It may also leave the target with paralysis. | 
| Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Mach Punch | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user throws a punch at blinding speed. It is certain to strike first. | 
| Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
| Smelling Salts | 
				  | 
				  | 
				70 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | 
| Wide Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |