| Generation VI Level Up | 
|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| — | Incinerate |  |  | 60 | 100 | 15 | -- | 
				| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
				| — | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 3 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 6 | Incinerate |  |  | 60 | 100 | 15 | -- | 
				| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
				| 9 | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 11 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| 14 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 17 | Swagger |  |  | -- | 90 | 15 | -- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 19 | Facade |  |  | 70 | 100 | 20 | -- | 
				| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
				| 22 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 25 | Work Up |  |  | -- | -- | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 27 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 30 | Belly Drum |  |  | -- | -- | 10 | -- | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
				| 33 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
				| 35 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 39 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 47 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 54 | Overheat |  |  | 130 | 90 | 5 | 100 | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| X / Y Level Up - Zen Mode | 
|
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| — | Incinerate |  |  | 60 | 100 | 15 | -- | 
				| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
				| — | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 3 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 6 | Incinerate |  |  | 60 | 100 | 15 | -- | 
				| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
				| 9 | Rage |  |  | 20 | 100 | 20 | -- | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
				| 11 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| 14 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 17 | Swagger |  |  | -- | 90 | 15 | -- | 
				| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 19 | Facade |  |  | 70 | 100 | 20 | -- | 
				| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
				| 22 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
				| 25 | Work Up |  |  | -- | -- | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 27 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 30 | Belly Drum |  |  | -- | -- | 10 | -- | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
				| 33 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
				| 35 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | 
				| 39 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 47 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 54 | Overheat |  |  | 130 | 90 | 5 | 100 | 
				| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |  | -- | -- | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | Bulk Up |  |  | -- | -- | 20 | -- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM23 | Smack Down |  |  | 50 | 100 | 15 | 100 | 
					| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
					| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | Incinerate |  |  | 60 | 100 | 15 | -- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |