#555 Darmanitan
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Normal Mode Zen Mode
Darmanitan
Japan: Hihidaruma
ヒヒダルマ
French: Darumacho
German: Flampivian
Korean: 불비달마
National: #555
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Normal
Zen Mode
Classification Height Weight Capture Rate Base Egg Steps
Blazing Pokémon 4'03"
1.3m
204.8lbs
92.9kg
605,120
Abilities: Sheer Force - Zen Mode (Hidden Ability)
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Hidden Ability (Available through transfer):
Zen Mode: When Hit Points get to 50% of maximum, the Pokémon changes form. The Pokémon reverts back to its standard form if it loses this ability or returns to over 50% of its Hit Points
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 Standard
2 Attack Point(s)
Zen Mode
2 Sp. Attack Point(s)
Not Wild
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Zen Mode
*1 *0.5 *2 *1 *0.5 *0.5 *0.5 *1 *2 *1 *0.5 *1 *2 *2 *1 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Alternate Forms
Standard ModeZen Mode
Only Darmanitan with the Zen Mode ability can change form. It changes when HP is less than 50%
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
6 Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
9 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
14 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
17 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
19 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
22 Fire Punch 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
25 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
30 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
39 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
54 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Sun / Moon Level Up - Zen Mode
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
3 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
6 Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
9 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
14 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
17 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
19 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
22 Fire Punch 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
25 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
27 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
30 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
33 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
39 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
47 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
54 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Focus Energy -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Hammer Arm 100 90 10 100 Details
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Flame Wheel 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Snatch -- -- 10 -- Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Extrasensory
USUM Only
80 100 20 10 Details
The user attacks with an odd, unseeable power. This may also make the target flinch.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 190(Phy)/195(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Uproar 90 100 10 --
Lv. 17
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 105 140 55 30 55 95
Max Stats
Hindering Nature
Lv. 50 165 - 212 130 - 172 54 - 96 31 - 73 54 - 96 90 - 132
Lv. 100 320 - 414 256 - 341 103 - 188 58 - 143 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 165 - 212 145 - 192 60 - 107 35 - 82 60 - 107 100 - 147
Lv. 100 320 - 414 285 - 379 115 - 209 65 - 159 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 165 - 212 159 - 211 66 - 117 38 - 90 66 - 117 110 - 161
Lv. 100 320 - 414 313 - 416 126 - 229 71 - 174 126 - 229 214 - 317
Stats - Zen Mode
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 105 30 105 140 105 55
Max Stats
Hindering Nature
Lv. 50 165 - 212 31 - 73 99 - 141 130 - 172 99 - 141 54 - 96
Lv. 100 320 - 414 58 - 143 193 - 278 256 - 341 193 - 278 103 - 188
Max Stats
Neutral Nature
Lv. 50 165 - 212 35 - 82 110 - 157 145 - 192 110 - 157 60 - 107
Lv. 100 320 - 414 65 - 159 215 - 309 285 - 379 215 - 309 115 - 209
Max Stats
Beneficial Nature
Lv. 50 165 - 212 38 - 90 121 - 172 159 - 211 121 - 172 66 - 117
Lv. 100 320 - 414 71 - 174 236 - 339 313 - 416 236 - 339 126 - 229

<--- #554
Darumaka
#556
Maractus
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017