| X & Y Level Up |
|
| — |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| — |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| — |
Ally Switch |
 |
 |
-- |
-- |
15 |
-- |
| The user teleports using a strange power and switches its place with one of its allies. |
| — |
Hyperspace Hole |
 |
 |
80 |
-- |
5 |
-- |
| Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 6 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 10 |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| 15 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. It may also cause confusion. |
| 19 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 25 |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| 29 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
| 35 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| 46 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 50 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 55 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 68 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| 75 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 85 |
Hyperspace Hole |
 |
 |
80 |
-- |
5 |
-- |
| Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
| ΩRαS Level Up |
|
| — |
Hyperspace Hole |
 |
 |
80 |
-- |
5 |
-- |
| Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
| — |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| — |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| — |
Ally Switch |
 |
 |
-- |
-- |
15 |
-- |
| The user teleports using a strange power and switches its place with one of its allies. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 6 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 10 |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| 15 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. It may also cause confusion. |
| 25 |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| 29 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
| 29 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| 35 |
Phantom Force |
 |
 |
90 |
100 |
10 |
-- |
| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 46 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 50 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 50 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 55 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| 68 |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 75 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 85 |
Hyperspace Hole |
 |
 |
80 |
-- |
5 |
-- |
| Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. |
| Level Up - Hoopa Unbound |
|
| — |
Hyperspace Fury |
 |
 |
100 |
-- |
5 |
-- |
| Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense. |
| — |
Trick |
 |
 |
-- |
100 |
10 |
-- |
| The user catches the target off guard and swaps its held item with its own. |
| — |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| — |
Ally Switch |
 |
 |
-- |
-- |
15 |
-- |
| The user teleports using a strange power and switches its place with one of its allies. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 6 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 10 |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| 15 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. It may also cause confusion. |
| 25 |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to exchange Abilities with the target. |
| 29 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
| 29 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| 46 |
Knock Off |
 |
 |
65 |
100 |
25 |
-- |
| The user slaps down the target's held item, preventing that item from being used in the battle. |
| 50 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 50 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 55 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 75 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| 85 |
Hyperspace Fury |
 |
 |
100 |
-- |
5 |
-- |
| Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM60 |
Quash |
 |
 |
-- |
100 |
15 |
-- |
| The user suppresses the target and makes its move go last. |
| TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 (ΩRαS) Only |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |