#720 Hoopa
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Hoopa Confined Hoopa Unbound
Hoopa
Japan: Hoopa (imashimerareshi Hoopa)
フーパ
French: Hoopa
German: Hoopa
Korean: 후파
National: #720
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Hoopa is Genderless
Hoopa Confined
Hoopa Unbound
Classification Height Weight Capture Rate Base Egg Steps
Mischief Pokémon (Confined)
Djinn Pokémonn (Unbound)
1'08" / 21'04"
0.5m / 6.5m
19.8lbs / 1080.2lbs
9kg / 490kg
330,720
Abilities: Magician
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
100 3 Sp. Attack Point(s)
Not Wild
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0.5 *1 *1 *4 *1 *4 *1 *1
Damage Taken Hoopa Unbound
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0 *4 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
  Hoopa cannot breed
Evolutionary Chain
Alternate Forms
Hoopa ConfinedHoopa Unbound
Hoopa changes its form when the Prison Bottle key item is used on it. It will revert after 3 days, and when you remove it from a box.
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hyperspace Hole 80 -- 5 --
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Destiny Bond -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Ally Switch -- -- 15 --
The user teleports using a strange power and switches places with one of its allies.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
15 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
19 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
29 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
29 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
35 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
46 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
50 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
50 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
55 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
68 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
75 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
85 Hyperspace Hole 80 -- 5 --
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Level Up - Hoopa Unbound
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hyperspace Fury 100 -- 5 100
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Destiny Bond -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Ally Switch -- -- 15 --
The user teleports using a strange power and switches places with one of its allies.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
15 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
19 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
29 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
29 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
46 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
50 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
50 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
55 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
75 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
85 Hyperspace Fury 100 -- 5 100
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 175(Phy)/160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 180(Phy)/160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 110 60 150 130 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 103 - 145 58 - 100 139 - 181 121 - 163 67 - 109
Lv. 100 270 - 364 202 - 287 112 - 197 274 - 359 238 - 323 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 115 - 162 65 - 112 155 - 202 135 - 182 75 - 122
Lv. 100 270 - 364 225 - 319 125 - 219 305 - 399 265 - 359 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 126 - 178 71 - 123 170 - 222 148 - 200 82 - 134
Lv. 100 270 - 364 247 - 350 137 - 240 335 - 438 291 - 394 159 - 262
Stats - Unbound
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 80 160 60 170 130 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 148 - 190 58 - 100 157 - 199 121 - 163 76 - 118
Lv. 100 270 - 364 292 - 377 112 - 197 310 - 395 238 - 323 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 165 - 212 65 - 112 175 - 222 135 - 182 85 - 132
Lv. 100 270 - 364 325 - 419 125 - 219 345 - 439 265 - 359 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 181 - 233 71 - 123 192 - 244 148 - 200 93 - 145
Lv. 100 270 - 364 357 - 460 137 - 240 379 - 482 291 - 394 181 - 284

<--- #719
Diancie
#721
Volcanion
--->

 
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