| Generation VI Level Up |
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| — |
Stockpile |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Swallow |
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| Prevents the user from being startled one time this turn. |
| — |
Spit Up |
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| Works well if the user is pumped up. |
| — |
Vine Whip |
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| Quite an appealing move. |
| — |
Sleep Powder |
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   |
| Startles all of the Pokémon to act before the user. |
| — |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
| — |
Razor Leaf |
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    |
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| Quite an appealing move. |
| 27 |
Leaf Tornado |
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| An appealing move that can be used repeatedly without boring the audience. |
| 47 |
Leaf Storm |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 47 |
Leaf Blade |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM & HM Attacks |
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| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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| Prevents the user from being startled one time this turn. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM68 |
Giga Impact |
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    |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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| Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM83 |
Infestation |
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| Temporarily stops the crowd from growing excited. |
| TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
| TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |
| Transfer Only Moves (Details) |
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| Bug Bite |
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   |
| Move Tutor - B2W2 |
| Makes audience expect little of other contestants. |
| Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
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    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Sucker Punch |
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Move Tutor - PtHGSS |
| Excites the audience a lot if used first. |
| Body Slam |
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    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
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      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. |